HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL Paperback – 7 May 2014
|New from||Used from|
- Choose from over 13,000 locations across the UK
- Prime members get unlimited deliveries at no additional cost
- Find your preferred location and add it to your address book
- Dispatch to this address when you check out
Frequently Bought Together
Customers Who Bought This Item Also Bought
Enter your mobile number below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
What Other Items Do Customers Buy After Viewing This Item?
Top Customer Reviews
I found the section on sound handling really useful. It's particularly good, as, like the rest of the book, it keeps an eye on current browser support all the way through, laying out clearly, in tables, information regarding how each of the main browsers behaves. Likewise, it gives one of the clearest and most straightforward introductions to the canvas element that I've seen either in book or magazine form.
With an eye on the fundamentals, it might lack a little depth on more advanced topics, such as 3D graphics, but it's beyond the scope of a primer like this - it is clear on what it aims to cover, and covers that brilliantly.
The book does seem to have the mission of showing you how to create a Candy Crush clone which may light your fire or not - it didn't do it for me.
What is explained is clearly done but the title says it all more or less - this is applying HTML5 to the develpment of games - well, to that candy crush clone.
I wanted a more general primer on HTML 5 - this isn't that book though it did introduce me to a few things I didn't know about.
I realised that if I was going to get more of my friends or family to try my games, they had to be as accessible as possible, i.e. on the web. I also realised that they had to be plugin-free, yes it seemed that even installing the Unity plug-in was too much hassle for many people!
With all this in mind I started looking more into the HTML5 development and hence this book. I found it really good. Lots of great examples (which I love, I find it best to learn from looking at examples) and some chapters towards the end that give a little taster of other subjects such as networking and WebGL.
Of course I must admit that having had a taster of HTML5 I will probably end up with one of the many engines (like three.js or Phaser) which makes things a little easier, but there is still plenty of learning in this book that can be applied whichever way you eventually go.
Although the book is about HTML5 games, the author really uses the notion of a game to get round to the different HTML5 features, and sometimes spends time explaining a feature even if he doesn't particularly use it for the game example he gives. The focus is more on the technology and what it is capable of rather than the specific game itself. Where the game illuminates the technology, great, if the game can't really use the technology, then we learn about the technology anyway.
Most Recent Customer Reviews
I never even knew HTML had come so far. A great taster of the possibilities on HTML5.Published 21 months ago by Anthony
Love this book. Been thinking about HTML5 a lot and trying to find reliable useful and practical info has been very difficult, especially when it comes to games design. Read morePublished 22 months ago by litlight
You are not going to walk away from this book with a competitor to Minecraft. What you will learn are the tools available as standard for most browsers. Read morePublished 23 months ago by Ross Boardman
I'm finding this book really interesting: I love its project-style approach to building up the game whilst adding progressively more functionality as it goes along - exactly how a... Read morePublished 23 months ago by Kevin Roche
This book leads the reader through the creation of a simple HTML game, and in so doing introduces key features including guidelines for drawing, animation, 3D, sound, event... Read morePublished 23 months ago by Mr. D. N. Sumption
Oh boy so useful. A great way to learn about these subjects and have fun in doing so. Not the usual collection of tutorial stuff about processing simple payrols and administering... Read morePublished 23 months ago by AlanMusicMan
There is no doubt that HTML 5 was a game changer.
Some of the things you can do with HTML 5 and its allied technologies are really amazing if, like me, you are old enough to... Read more