HTML5 Canvas Paperback – 16 May 2011
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About the Author
Steve is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.
Steve has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel’s extensive online presence.
Jeff is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.
Jeff has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel’s extensive online presence.
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Any reasonably seasoned programmer should stay clear of this title ( authors are from a Flash background :-P ). A much more useful and detailed API reference can easily be found online and I don't think a more complete guide will be available for a couple of years, when the the technology is a little more mature and there are a few more feature to mention.
Experiment for yourself
Most helpful customer reviews on Amazon.com
This was my third book on the subject. I learned much more in my first book "The Essential Guide to HTML5" (Jeanine Meyer) and HTML5 Canvas was a waste of money and time. There are 11 chapters in this book: 1 is on text, 2 are on AUDIO (???) and one is on Video, one is on Physics and 2 more are on games... not a lot on drawing on the Canvas. It should have been called "Basic Game Development on HTML 5 Canvas" and it didn't answer my questions on compositing so I consider it spotty at best.
There's some good info here and I really wanted to like it. However, it sometimes feels like there's no content; it's filled with vast code listings. On top of that, the listings are repetitious with duplicate (or nearly-duplicate) code popping up in listing after listing.
There's also an amazing amount of hand-holding. I can understand targeting beginner and untrained programmers. The web is "everyman's" development environment, and I totally get that. I love that about the web - it's accessible. However, that doesn't mean the book should repeat itself so often. Once I've seen a centering offset calculation, fill operation, etc, I don't need to see those things 15 more times to get the point.
Despite there being some good info, it takes forever to find any of it because of the excessive hand-holding and code listings.
It talks about html5 but does not have enough examples about it.