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Guild Wars 2 - Standard Edition (PC DVD)

Platform : Windows Vista, Windows 7
4.2 out of 5 stars 279 customer reviews

Available from these sellers.
  • Dynamic Events
  • Action-Oriented Combat
  • Sprawling Dungeons
  • Competitive PvP
  • No Subscription
3 new from £44.77 17 used from £2.14

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Game Information

  • Platform: Windows Vista / 7
  • Media: DVD-ROM
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B007YZ5B0I
  • Release Date: 28 Aug. 2012
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (279 customer reviews)
  • Amazon Bestsellers Rank: 7,176 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

NOTE:The languages on the Box of this product are Slovakian and Czech. English is available in Game.When the game is installed, English will be one of the available languages.

Manufacturer's Description

Enter the ever-changing fantasy world of Tyria, where you control the story and your actions shape the world around you!

Heroes from the five great races – charr, asura, norn, sylvari and humans – must set aside their differences and unite against the Elder Dragons who have woken from their slumber, reshaping continents and corrupting the land and its inhabitants. Together these champions are the last, best hope for Tyria.

Guild Wars 2 is redefining the future of online role-playing games with intense, action-oriented combat, customisable personal story, innovative dynamic events that have a real and persistent effect on the surroundings, world-class PvP and no subscription fees.

The original Guild Wars series sold over seven million units across North America and Europe and continues to enjoy an active, loyal player base.

Guild Wars 2 builds on the rich lore and ground breaking gameplay developed in the original games, but takes players 250 years into the future to a radically different world of Tyria.

Guild Wars 2 is developed by ArenaNet™ in Bellevue, Washington, USA. This 250-person-strong game studio has a proven record of innovation and accomplishment creating online worlds.

Dynamic Events: Explore an ever-changing fantasy world where your actions have a real and persistent effect on your surroundings. Dynamic events respond and change based on how you react to them. Will you defend that village from rampaging centaurs or let it burn? The choice is yours!

Personal Stories: Your personal story begins with key decisions you make when creating your character’s biography and then evolves with each fateful choice you make in the game. You decide who lives, who dies and what path you’ll walk in life, and those choices have a lasting effect on both your personal story and your private home instance.

Action-Oriented Combat: Experience a new kind of high-impact, fast paced combat. Attack on the move, dodge and roll away from enemy blows, team up with other players for powerful combos, take advantage of handy environmental weapons, and unleash spectacular skills and spells. Guild Wars 2 is putting the fun back into fantasy combat.

Sprawling dungeons: Only the most experienced groups of adventurers dare enter the dungeons, huge private adventure areas where the risks are immense but the rewards are great. Dungeons take many forms, but in each you follow a gripping plot in story mode and then branch into the even more challenging free-roaming explorable mode.

Competitive PvP: Face off against small teams of other players in intense matches where skill and audacity determine the victor. Battle over key objectives on a wide variety of maps loaded with game-changing secondary objectives like cannons and trebuchets. Make a name for your team during the daily, weekly and annual PvP tournaments.

No Subscription: Get the game and play online for as long as you want. It’s that simple.


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Customer Reviews

Top Customer Reviews

This is the most impressive game launch in years, and is likely to prove to be the second MMO to reach the stature of World of Warcraft.

GAMEPLAY
You should find yourself familiar with many of the game mechanics - generate a character, go questing, level up, join battlegrounds to play some PvP. No player should have any difficulty in getting into the game and having a good time. That said there are nuances that really polish up the playing experience and make it better than anything we've seen before - for example in every zone there are 'points of interest' and 'viewpoints' marked on the map, and you're rewarded for visiting them - in practice this means that you're rewarded for taking a little time out of the hack & slash to go exploring/puzzling to get up to the top of the tower and appreciating the beautiful world that the developers have made for us. You don't have to talk to a quest giver, or hand the quest in (though you can for a little colour if you like) - just stroll into the quest area and it will come up and you can get involved. The world is very slick, very beautiful, and absolutely vast.

The mechanics of gameplay are similarly refined. For combat itself you have up to 10 active abilities that work on cooldowns (there's no mana/rage requirements or similar). The abilities are determined by which type of weapons you have equipped, and most classes can easily switch between two weapon sets. For example as a warrior you can stroll around with a bow equipped which does pretty heavy damage if you get the drop on someone, then when they get to you you could switch to a sword and shield, replacing five of your abilities with slash/block moves to keep the guy busy while you finish him off.
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I loved the original Guild Wars, wasted countless days in PVP and guild matches. Got into tournaments, hall of heroes, a high ranked PVP guild. It was a blast. Made great online friends from my guilds.

GW2 was amazing at launch, busy, loads of peeps on the servers, the first impressions are overwhelmingly good.

After 6 months and a bit of a break from GW2, I can get myself to get back into GW2. I've left my toons in limbo, nothing interests me about this game anymore.

Somethings missing, something about the whole landscape is incredibly repetitive. Heart quests are largely the same and get really boring after you've cleared several zones of them. The landscape is far quieter than it used to be. If I die, it's unlikely I'm going to have a passer by rescue me because of the emptiness of the zone. I'm also going to be quite lonely when the scripted events pop up, not enough players around to make it fun. I'm not going to see a horde of 30 players taking on a giant these day. Equipment doesn't interest me, the loot drops are boring and unsatisfying. Crafting often feels pointless, you can play the game just as well without doing any crafting because of the auto levelling whenever you go into a lower level zone. The sense of level progression and becoming powerful is non existent. Be a level 60 and I still feel like a noob when in a low level zone, its all the same, just the damage numbers are bigger or smaller depending on the zone level.

The personal story is a joke. An entire game of watching different toons having a conversation across the screen. Hardly inspiring for cut scenes and personal progression.

Join a guild you say! Despite the open free roaming maps, ironically, GW2 is more anti-social than the previous GW was.
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I'm sure those reading this already know the basics of Guild Wars 2, so I will not go into too much detail. It is a beautifully polished and unique game. It bolsters an improved combat system from the typical MMO style of standing in a spot and pushing buttons. You have to actively dodge and switch between two weapon sets, which is a nice way to switch things up. I hope developers of upcoming MMO's can look at this combat system and use it as a starting point, as it really is a vast improvement.

In terms of PvE: It is built mainly for the casual gamer. If you are the type of person that wants to participate in dungeons and other activities that give you improved weapons and armour stats each and every time, then this game is not for you! As soon as you hit level 80, you will be able to get the gear with the highest stats from the trading post (essentially the same as the auction house in WoW). What is wrong with that you ask? Well, level 80 doesn't = the end of the game. At level 80 you will not have completed even 50% of the map, or all of the dungeons. Why would you want to get 100% map completion or do all of the dungeons then, if you already have max stats? Well, for skins... Yes, skins... That, to me, is not sufficient. I want to feel like I am continuously improving my character, but I don't get that feeling, which does not make me want to continue playing.

The scale of the map is large, but unfortunately it feels closed off. Each area in Guild Wars 2 is a zone. To exit one area, you must head through a portal where you are met with an immersion-removing loading screen. The maps feel horribly closed off and small due to this. I would have preferred it if the maps were similar to WoW.
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