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The Griff: A Graphic Novel Paperback – 19 Jul 2011

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Product details

  • Paperback: 160 pages
  • Publisher: William Morrow & Company (19 July 2011)
  • Language: English
  • ISBN-10: 0061977527
  • ISBN-13: 978-0061977527
  • Product Dimensions: 16.5 x 1 x 25.4 cm
  • Amazon Bestsellers Rank: 1,438,386 in Books (See Top 100 in Books)

Product Description

From the Back Cover

Outrageously funny New York Times bestselling author Christopher Moore and award-winning screenwriter-director Ian Corson team up for a wacky and entertaining graphic tale of alien invasion and a motley crew of Earthlings trying to stay alive and, oh, yeah, save humankind.

The mayhem begins when an ancient alien beacon is unwittingly activated, summoning behemoth spaceships from the far reaches of the galaxy. Hovering in Earth s atmosphere, they release a biblical stream of pods that transform into minivan-size, people-eating, flying lizardy things that look like mythological griffins. Destroying communications, emergency, and military infrastructure, they systematically kill everyone on the planet. Well, almost everyone.

A pesky trio of New Yorkers isn t about to roll out the red carpet or roll over and die for these unwelcome intergalactic marauders. Unlikely heroes Mo, a snarky, Gothy game-goddess; Steve, a skateboard-punk schwag whore; and Curt, the obligatory buff commando expert in weaponry (and a genius with cosmetics), are going to take it to the aliens and Florida is where the fight is. Armed with M-16s, a BFG (big f**king gun), and a surplus of guts, they ll battle their way from the Big Apple to Orlando, where a downed spacecraft is the most awesome new attraction.

And in the Sunshine State another pair of courageous (and pretty damn lucky) humans who have outwitted the toothy uberlizards await: Liz, a babelicious killer whale trainer at Ocean World, and Oscar, a chain-smoking middle-aged professional squirrel (seriously he s paid to wear that squirrel costume).

Once united, the intrepid warriors will attempt to infiltrate the alien spacecraft, defeat the spacer invaders, and save (what s left) of the world and, if Steve plays his cards right, begin the fun of repopulating Earth all over again. "

About the Author

Christopher Moore is the author of fourteen previous novels, including Lamb, The Stupidest Angel, Fool, Sacre Bleu, A Dirty Job, and The Serpent of Venice.

Ian Corson is an award-winning screenwriter and director whose credits include Bloodline for Castle Rock Entertainment and Starting Five for Paramount Pictures. He has also directed Monster Garage for the Discovery Channel and the feature film Malicious (starring Molly Ringwald). He teaches screenwriting at the Academy of Art University in San Francisco. He lives in Los Angeles, California.

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Most Helpful Customer Reviews on (beta) 3.1 out of 5 stars 64 reviews
8 of 8 people found the following review helpful
1.0 out of 5 stars Disappointing at best 31 Jan. 2012
By M Berger - Published on
Format: Paperback Verified Purchase
I love Chris Moore's books and own them all...The Griff is a sad substitute for his usual work. The story is disjointed, badly paced, predictable and just plain boring. I'm glad I didn't pay full price for this book. It doesn't work as a story, a novel or a graphic novel. My advice to fans of Moore is to just pretend The Griff never happened.
7 of 7 people found the following review helpful
1.0 out of 5 stars Unsuccessful first attempt at a new medium 13 May 2012
By Ira Harmon - Published on
Format: Paperback
I picked up a copy of The Griff at the library two days before this writing, (boy am I glad I didn't shell out cash for it) and without finishing it, I'm taking it back today. The Griff is a lame attempt at a graphic novel. It's almost as if the creators have contempt for the medium. Maybe they should talk to Scott McCloud or read Akira or do some kind of homework before belching up such cliche ridden schlock. The only survivors of earth's pogrom are white people (is this the 1950's or what?). There's the usual cartoon cut-out characters lacking dimension. The artwork has no sense of place even in the rare panels that actually have a background drawn behind the characters. The colors look like an accidental spill over the art. The pictures don't work well with the text. I actually got a headache trying to read it. My advice is to wait until they figure out how things should be done in this medium before plunking down cash that could go to more fulfilling work like 100 Bullets or something. I rated it one star for having the gumption to get it finished even though it looks like a supreme rush job, done between what the creative team must consider more important work.
11 of 13 people found the following review helpful
2.0 out of 5 stars A swing and a miss!! 1 Aug. 2011
By S. Penrose - Published on
Format: Paperback
This graphic novel seemed like a home run to me. I'm a huge Christopher Moore fan, having read all but two of his novels and list him as my favorite writer. Add to that the fact that I have been an avid comic book reader for sixteen years. I have often said that many of Moore's works would be perfect for an animated show on the likes of Comedy Central or HBO. That isn't a far stretch from a graphic novel. Here however what I read was lacking so much. Overall, the plot is interesting and a small fraction of the dialogue is Moore-like. The rest is really bad though. There are enormous problems with the timeline as things happen at different times but the reader can't tell that. I kept turning pages and felt pages or panels were missing. Part of that comes from the artist, Jennyson Rosero, who might be a good artist but here proves not a very good story teller. Many of the panels prove hard to decipher what is happening because many of the characters never change facial expressions. Overall, as sad as it is for me to say this, this book looks like it was made by people who don't usually work in this form, which is true but unfortunate. I expected a lot more especially for the price. I can't to read Moore's next novel which will hopefully be in his wheelhouse!
6 of 6 people found the following review helpful
3.0 out of 5 stars Decent story, poor execution 7 Aug. 2011
By Stephen Hines - Published on
Format: Paperback Verified Purchase
I have to agree with S. Penrose. The script was probably at least slightly above average, but the artist's execution of it (pun intended) left a lot to be desired. The illustrations were beautiful, but that means nothing when so much is lost in translation and readers are scratching their heads trying to figure out what's going on. The publisher should've had the brains to bring in someone conversant in the comics medium to facilitate this process, especially for an author of Moore's stature.
10 of 12 people found the following review helpful
3.0 out of 5 stars Get it on paper if you're a Moore fan . . . 14 Aug. 2011
By Amazon Customer - Published on
Format: Kindle Edition Verified Purchase
I'm a big Moore fan, and when I saw this while screwing around on my Kindle looking for something to read I just clicked buy without much thought.

A graphic novel like this is beyond unreadable on my little Kindle's screen, but I assumed I could just read it on the PC app if that was an issue.

I had some issues with the Kindle app for Windows and trying to best the art in The Griff. Even on my 37" 1920x1080 monitor, it wasn't easy to make out small text in some cases as (probably due to my own lack of knowing the Kindle PC app) there was always a large border around the page being displayed, even in fullscreen mode.

As a result, I'd suggest finding this one on paper if you'd like to read it.

How was it? Well, it was enjoyable enough, it's a quick read, with pretty art and it had some Moore flavor in the dialogue.

As some have written on the print edition's Amazon page, the art and dialog don't always do the best job of working together to tell the story, with some panels that leave you piecing things together yourself a bit.

It's not a bad graphic novel, nor a mind-blowingly awesome one, but it is a Christopher Moore graphic novel, so if you're a Moore fan I'd suggest giving it a try (on paper if you can find it).
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