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Glass Road Game Board
- Glass Road is a game that commemorates the 700-year-old tradition of glass-making in the Bavarian Forest
- You must skillfully manage your glass and brick production in order to build the right structures
- Strategy card game
- 1-4 players
- Ages 13+
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This item Glass Road Game Board
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|Sold By||Available from these sellers||Amazon.co.uk||CJ-MaX||Amazon.co.uk||Amazon.co.uk||docsmagic|
|Age Range Description||—||8 years to 18 years||13 years to 18 years||12 years +||—||—|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months|
|Item Dimensions||22.86 x 31.75 x 6.35 cm||19.48 x 19.48 x 4.5 cm||9.98 x 22 x 27 cm||21.59 x 31.12 x 6.98 cm||1.9 x 10.16 x 12.7 cm||29.5 x 29.5 x 6.8 cm|
|Number of Players||1-4||2||1-6||2 to 4||1 to 4||2-4|
This product is subject to specific safety warnings
Glass Road is a game that commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian Forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you to keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders...The game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, each player needs to choose a hand of five specialists. If he then plays a specialist that no other player has remaining in his hand, he may use both abilities of that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of the specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings. There are three types of buildings:Processing buildingsImmediate buildings with a one-time effectBuildings that provide bonus points at the end of the game for various accomplishmentsMastering the balance of knowing the best specialist card to play and being flexible about when you play it - together with assembling a clever combination of buildings - is the key to this game.
4 landscape boards
4 production boards
1 building board
40 wooden resource markers
60 specialist cards
50 landscape tiles
Top customer reviews
I struggle with Uwe Rosenberg's heavier games like Agricola - faced with too much choice, I get distracted and lose focus. But in Glass Road, Uwe delivers the familiar process of collecting and converting resources into Victory Points (VPs), but boiled down into a tight, concentrated sprint. The game has all the familiar elements, gather up food, charcoal and clay to make brick, gather up food, charcoal, timber, sand and water to make brick. Spend timber, clay, brick and glass to build things on your own board. Buildings give you conversions or one-off bonuses or end-scoring VPs, and some have their own VPs. You get VPs for glass, brick, sand and lots of other stuff. Most points wins.
You only play four rounds, and use three to five cards each round, so you might get to do between twelve minimum to twenty actions or double actions if you're lucky. So you have to really focus on building as quickly and often as possible, but continue to glean resources and work to extract the most VPs especially with end-scoring. Each player has an identical deck of action cards, some take resources or clear land, all offer you two actions, usually giving resources or building. Each player chooses 5 cards from their own deck, picks one face down to play. The start player reveals their choice, and if any other player has it in hand, they get to play it too. This is crucial. If the start player picked alone, they get BOTH actions on the card. If other player(s) have it in hand, they play it too - the start player gets only one of the two actions, likewise the others with the card. Then the next player reveals their choice and again, if it's in hand, the other player(s) play it.
In this way, you might play all five of your cards, gaining extra actions AND restricting the other players. Or you might play only three, and still get restricted yourself. It's a clever design and encourages double-think and timing. If I know you really need charcoal, I'll put the Charcoal Burner in my hand, so limiting how much you get and getting me some. Players need to build often, and five cards offer building as an action. But which do you choose and which do I use to get best benefit?
So far, so familiar, experienced gamers have seen it all before. The real innovation is in the two dials each player has which keep track of all resources. Each dial has two fixed arms and numbers to show how much you have. As you move up the basic resources around a dial, if there's a gap at zero, you must turn the dial, consume resources and produce brick or glass, whether you want to or not.
This is more than a novelty, it's a brilliant way to force players to consume and build, and pushes them into hard timing choices. If you push up charcoal, your two food becomes just one food as another brick is made. But if you needed the two food to pay workers this turn, you're stuffed!
So much of Glass Road is a well trodden path, but the use of the double actions and the resource dials especially give the familiar churn a fresh and entertaining challenge.
Finally, one building breaks the game, the publisher says to remove the Roofing Company tile (check boardgamegeek.com for the explanation but it's disappointing they didn't work it out sooner).
All in all, there's enough new here to engage most gamers. It's fast enough to warrant playing again in succession, and short enough to challenge experienced players. There's enough variety in the buildings and options to keep a close score at the end. And the multi-player solitaire is countered by the need to keep an eye on the others and pilfer/deny them. The art work is nice enough but nothing special, the theme is hackneyed but works. But the dials, they are genius, sheer genius, worth the price of admission alone. You saw them here first, they'll be in dozens of games next year.
Glass Road, expect it to win Kennerspiel 2014.
Anyone who likes the other games from Uwe Rosenberg needs to add this to their collection. This plays fast with lots of player interaction (in the sense of watching each other and talking rather than playing against or attacking one another). All of our game group love this, the only downside is it only plays up to 4
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