- Paperback: 240 pages
- Publisher: Manning Publications; 1 edition (10 July 2011)
- Language: English
- ISBN-10: 1935182625
- ISBN-13: 978-1935182627
- Product Dimensions: 20.3 x 1.4 x 20.3 cm
- Average Customer Review: 5.0 out of 5 stars See all reviews (13 customer reviews)
- Amazon Bestsellers Rank: 99,590 in Books (See Top 100 in Books)
- See Complete Table of Contents
Generative Art Paperback – 10 Jul 2011
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About the Author
Matt Pearson is an artist, coder, and award-winning blogger based in Brighton, UK. His popular blog https://zenbullets.com/ recently won "best blog" at the DiMAS awards. Matt is also the creative force behind the 100 Abandoned Artworks Generative Art project https://abandonedart.org/, where you can see many examples of his work.
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Top Customer Reviews
The programming side is good for artists wanting to learn programming graphics, however the arts side isn't developed enough for programmers wanting to learn about arts, however it isn't intended for that, so thats not really a critism.
I started out using my iPad 2 and the only currently availible Processing app. I managed to get as far as Chapter 5 when 3d graphics where introduced (it seems Apple havn't opened up WebGL on the iPad yet, except for advert, no surprise really, bunch of joyless, humourless, grasping meanies that they are).
I then jumped onto the PC to finish the rest off.
What I was left with after finishing was a smile and some nice code and templates for my own explorations.
If you wanna make generative art, you have to code, and this book teaches that. Every artist needs craft. But making coding boring is easy, and this book avoids that by tying exercises in with interesting philosophical and artistic debates. Look at the chapter titles: "Emergence", "Autonomy", "The Wrong Way to Draw A Line". Take this last chapter for example. It introduces you to key generative tools like randomness, noise, and trigonometry, but with a light touch, and a continuing focus on their effect on the actual artwork, which is more ambiguous. The chapter title itself suggests this. What is the "wrong" way to draw a line? Artists have been arguing about it forever. Nowhere in this chapter is it explicitly stated. Tools are definable, art is not. Matt gives you the tools (the Processing language, emergent behaviour, Perlin noise, and the rest), and leaves the creativity to you.
Except the images of course. The book is full of illustrations from generative luminaries like Robert Hodgin, Jared Tarbell, and of course Matt himself.
Following chapters are about methods and algorithms, both existing and about creating your own. Very much about building a generative machine, Matt has a great skill in making it all sound very easy. This leaves you wanting to launch Processing and begin playing right away. Whether this is related to Matt just being British but the book is filled with small fragments of humor, inserted at places where things are just about to get serious and complicated. Matt's tone makes it an easy and fun read and where other books of this nature tend to be either slightly too technical or conceptual, Matt seems to have found the perfect middle ground, being both practical but also pointing out the technical and conceptual issues that should be addressed. This book will by no means provide you with great technical knowledge or set a conceptual ground for your work. Instead, you will quickly become accustomed with the basic principles and algorithms used in the making of generative art together with most certain desire to learn more.
If you are new to creative code and have always been interested in how some of these images have been created, Generative Art: A Practical Guide is a fantastic start. Also those that have some programming skills may uncover some techniques that have not been apparent before.
full review available on [...]
"There is no right or wrong way to be a generative artist. There are no rules or recipes. Generative art is about the organic, the emergent, the beautiful, the imprecise, and the unexpected. It's about exploring these within a world of logic and precise mechanics."
The book itself is a celebration of this approach to Generative Art and packed with beautiful images of the author's work, as well as visuals from some of the most interesting artist / coders about - Robert Hodgin, Marius Watz & Jared Tarbell to name a few. Definitely one of the most readable, inspiring and helpful books on creative code I've encountered.
Most Recent Customer Reviews
Great book on some abstract ideas, easy to code if you have already programmed before.Published 14 months ago by -:-
The author is well respected both by myself and many across the world.
This book delves into the theory behind generative art and is full of examples and code and lovely... Read more
Pearson has put together a well structure introduction and tutorial guide into generative computational techniques. On par with Shiffman's books.Published on 29 Dec. 2012 by P. Drewello
I am glad I bought this book -- being new to processing and generative art it was a great introduction. Read morePublished on 18 Sept. 2011 by R. riley
After hiding away in bedrooms for the best part of 30 years finally nerds are cool! (in our own special way)
In this book Matt effortlessly teaches you the dark art of... Read more
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