- Warning: Not suitable for children under 36 months
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Gamewright Elephant's Trunk
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- The pachyderm packing game that's fun for all the family!
- Help Emmet Elephant to pack his trunk before sneaky mouse empties it again
- A simple and charming game, ideal for rainy days and holidays
- Develops colour and object recognition, supports fine motor skills
- Multi-award winning game, including Dr Toy's Best Vacation Product
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Emmet the elephant is late for a trip and needs your help packing! Take turns rolling the die and placing a piece of clothing into the matching coloured trunk. But watch out for the sneaky mouse who will try to dump out everything you just packed! Be the first to pack up all of Emmet’s clothes and he might just take you with him on holiday!
As you help Emmet pack his trunks, you’ll reinforce valuable early learning skills, such as colour identification, pattern recognition, and fine motor development. Also, with every roll of the die, you’ll get a little taste of the anticipation you feel before leaving on holiday. Will you get a colour and be able to pack your trunks, or will that pesky mouse mess up your plans? Bon Voyage!
24 clothing tokens
4 tin trunks
1 wooden figurine
1 oversized die
rules of play
rules in Spanish
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Top customer reviews
Players start out with some clothes. All suitcases are open, the mouse is in front of one. Players roll to see which case to put a piece of clothing into (or if the mouse empties that case and moves on to the next). If the case is emptied on your turn you have to take those clothes and add them to your own. The player who gets all of his/her clothes packed first wins.
This is a charming game and I bought it for my 3-year-old who loves games. My problem (and this might only be a problem for a certain kind of child) is that my child immediately saw the socks had a red background there is a red suitcase, the shorts have a yellow background and there is a yellow suitcase, etc. We have never been able to play the game properly because he cannot get past this. If only the designers had made all of the backgrounds the same colour (and not a suitcase colour) or used 4 different colours. I'm a developmental psychologist, so I should have known better. There is a well-known cognitive task that young children struggle with: the Wisconsin Cart Sort Task (you ask them to sort cards one way (e.g., colour), then switch the rule (e.g., shape) and they are too inflexible and can only sort by the first rule). I wish more game designers would take the research on young children into account to design games are more suitable to their cognitive abilities.
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