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Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers Paperback – 2 Aug. 2010
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About the Author
Dave Gray, SVP Strategy, Dachis Group, is an author and management consultant who works with the world's leading companies to develop and execute winning strategies. His previous book, Gamestorming (O'Reilly), has sold more than 50,000 copies and has been translated into 14 languages.
Sunni Brown, M.P.A., is Owner of BrightSpot Info Design, a company specializing in visual thinking to support organizational and group success. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes. She is currently an Associate of The Grove, a freelance consultant for XPlane - the visual thinking company - and an Associate of Alphachimp Studios. She is also co-Founder of VizThink Austin, currently the largest visual thinking community in the United States. Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations. Sunni holds Bachelor's degrees in Journalism and Linguistics and a Master's in Public Affairs from the Lyndon Baines Johnson School of Public Affairs. She lives in Austin, TX.
James Macanufo: As a consultant at XPLANE, James helps largetechnology and government clients develop their vision, strategy andcommunication plans. He actively obsessed with understanding whatthings are, the way they work, and why they matter. He is also anactive gamer and occasional inventor of card games.
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The first 50 or so pages are an introduction. They give the basics of how the different techniques work. And that's what I like about this book. It actually has techniques, split into different sections.
Core Games - games that work well in any situation
Opening - For opening ideas and groups. Not a start of a meeting but rather the first meeting or the first meeting about something
Exploring - For discovering ideas or processes
Closing - For bringing a conclusion to a project or coming up with follow on tasks
Putting Gamestorming into work - a really useful section on how to use some of the techniques for a given scenario.
The techniques are really good. Not revolutionary but the guidance and ideas are really useful and provide almost a recipe style approach to using these techniques for a given meeting. I would recommend it if you lead meetings and want to mix things up.
It is in reality two books: the first is an excellent overview of how creativity works and how it can be harnessed. The second essentially is a catalogue of different techniques.
Its major flaw is actually in design and presentation. The first part was so good I found myself just nitpicking with the typeface used. However, the second part revealed its design flaws. The book in my view should have much clearer distinction between its two parts, using different typefaces - or even colour pages.
That said, this is an essential buy for anyone wanting to extend their range of tools or just read some great contextualization of the dynamics of creativity.
PS. I first bought the Kindle version, but I think that the paperback is more useful and easy to use.
Top international reviews
Il libro è pensato per chi voglia autonomamente migliorare i processi creativi nel proprio gruppo di lavoro; è una lettura poco accademica e molto divulgativa, quindi adattissimo anche a chi non si occupa specificamente di formazione.
Besides that, this is a comprehensive collection of activities for workshops. The activities are extremly useful for all persons who have to facilitate workshops. In addition to the immense list of activities, they also offer an explanation on how a workshop (or game) should be designed, through the use of the three stages opening, exploring, and closing.
Perfect for inspiration
Auch auf deutsch erhältlich.