In an ever-evolving landscape, it's getting harder to know which model to use for us game developers. There used to be only premium games. Then came episodic games, free with in-game advertising, then freemium, and now paymium.... Having to think of the pros and cons of all the business models can be a daunting perspective, when all you want to concentrate on is making a great game. Our expertise is game development, not business strategies. So that's where Oscar's book is so helpful to all game developers, big or small, indie or AAA: Oscar delivers here useful, sensible and insightful advice. His great experience combined with his level-headed thinking provide the most useful tips to come up with a strategy that works for you.
This is an essential book for anybody who has ever thought of, or who has made a game. The writer's experience in the industry (of which I was once part of) is peerless and apart from anything else is a history of the games industry, especially on mobile.
Thoroughly researched and with a geek's absolute love of his vocation, this is a book that even the dilettante can read. Highly recommended.
What I love most about this book is that it doesn't just tell you how to make a free to play game, but it gradually gives you a better understanding of your players and what they enjoy. From this you realise why certain features work, and this gives you more flexibility in your designs. Oscar's style of writing makes it very enjoyable to read, and easy to retain the information. Great book.
Oscar has pitched this book perfectly, making it accessible as well as a useful resource for professionals. Wonderfully researched and the worked examples act as a great template and check-list. A must for anyone about to embark on their own development. Highly recommended.