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Gamer Theory Hardcover – 8 May 2007

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Product details

  • Hardcover: 116 pages
  • Publisher: Harvard University Press (8 May 2007)
  • Language: English
  • ISBN-10: 0674025199
  • ISBN-13: 978-0674025196
  • Product Dimensions: 13.3 x 1.9 x 21.6 cm
  • Average Customer Review: 5.0 out of 5 stars 2 customer reviews
  • Amazon Bestsellers Rank: 694,625 in Books (See Top 100 in Books)
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Review

Innovative, though-provoking. -- J. A. Saklofske "Choice" (11/01/2007)

Innovative, though-provoking.--J. A. Saklofske"Choice" (11/01/2007)

"Gamer Theory" is an amazing book, rich and pointed and powerful, and deserving of multiple rereadings. I cannot recommend "Gamer Theory" too highly.--Steven Shaviro

Like all great works, "Gamer Theory" is formed out of a necessity 'to describe what being now is.' In a playful, edgy, and remixological style, Wark opens a new direction in game studies.--Mark Amerika, author of "META/DATA: A Digital Poetics"

In "Gamer Theory", McKenzie Wark brings his relentlessly playful mind to the undeniably important medium of the videogame. Like a Mario of media studies, Wark powers up his own in-the-trenches videogaming experiences with secret combos from the big guns of critical theory to arrive at a player-centric and culturally savvy understanding of gaming. An idiosyncratic outflanking of current game studies, "Gamer Theory" takes scholarship of videogames to a brave new level.--Eric Zimmerman, Co-founder & CEO of Gamelab, and co-author with Katie Salen of "Rules of Play and The Game Design Reader"

In "Gamer Theory," McKenzie Wark brings his relentlessly playful mind to the undeniably important medium of the videogame. Like a Mario of media studies, Wark powers up his own in-the-trenches videogaming experiences with secret combos from the big guns of critical theory to arrive at a player-centric and culturally savvy understanding of gaming. An idiosyncratic outflanking of current game studies, "Gamer Theory" takes scholarship of videogames to a brave new level.--Eric Zimmerman, Co-founder & CEO of Gamelab, and co-author with Katie Salen of "Rules of Play and The Game Design Reader"

Like all great works, Gamer Theory is formed out of a necessity 'to describe what being now is.' In a playful, edgy, and remixological style, Wark opens a new direction in game studies.--Mark Amerika, author of META/DATA: A Digital Poetics

Gamer Theory is an amazing book, rich and pointed and powerful, and deserving of multiple rereadings. I cannot recommend Gamer Theory too highly.--Steven Shaviro

In Gamer Theory, McKenzie Wark brings his relentlessly playful mind to the undeniably important medium of the videogame. Like a Mario of media studies, Wark powers up his own in-the-trenches videogaming experiences with secret combos from the big guns of critical theory to arrive at a player-centric and culturally savvy understanding of gaming. An idiosyncratic outflanking of current game studies, Gamer Theory takes scholarship of videogames to a brave new level.--Eric Zimmerman, Co-founder & CEO of Gamelab, and co-author with Katie Salen of Rules of Play and The Game Design Reader

The release of media theorist McKenzie Wark's new book Gamer Theory is many things at once. If you're interested in the growth of a new medium, it's a media academic's major guide to the key issues. If you're games-savvy, you are just as likely to recoil in horror at Wark's analyses. To proclaim that he has simply expanded on his previous work, a hacker manifesto, ignores what gamer theory is--a study in the catastrophe of reading culture. It's an intensely difficult-to-navigate work but ultimately rewarding for those up to the challenge of the game before them.--Christian Mccrae "Realtime "

About the Author

McKenzie Wark is Associate Professor of Cultural and Media Studies at Lang College and the New School for Social Research. He is the author of A Hacker Manifesto (978-0-674-01543-2 - GBP 14.95 - Hbk).


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