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Gamelyn Games Tiny Epic Galaxies
|Price:||£27.57 FREE delivery.|
- Tiny Epic Galaxies gets pilots, new ships, press-your-luck, and set collection in this full-box expansion! Requires Tiny Epic Galaxies to play.
- 1 to 5 Players
- 30 to 60 Minutes play time
- Ages 14 and Up
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|Age Range Description||14 years to 99 years||—||—||—||3 years +||144 months to 180 months|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||No warning applicable||Not suitable for children under 36 months|
|Item Dimensions||4 x 18 x 12 cm||40 x 15 x 40 cm||40 x 15 x 40 cm||40 x 15 x 40 cm||7.11 x 4.57 x 9.65 cm||7.11 x 29.46 x 29.46 cm|
|Number of Players||1 to 5 Players||—||5||—||2 Players||5|
This product is subject to specific safety warnings
Your galaxies have expanded to the extent of known space. You overlap with your rivals and fight tooth and nail for fertile planets. Now it is time to extend the horizons. Now it is time to upgrade your ships to the limits of today’s technology, and ready them with the brave pilots. Now it is time to go beyond the deep blackness of space into the truly unknown universe… In Tiny Epic Galaxies: Beyond the Black, players have access to four new ships that they can upgrade their original ships to. To do this, they will need to hire specialized pilots. There are many pilots to hire, each possessing a unique special ability. Pilots are also specialized in what ships they are trained to use. Hiring the right pilot for a ship reduces that pilot's cost. The more ships a pilot is specialized in, the weaker their special ability is. Pilots are hired by spending unused dice that correspond with the four different ship types, and are worth victory points during play. Pilots are shuffled into a deck and splayed out like planets. Tiny Epic Galaxies Beyond the Black is a full-box expansion to Tiny Epic Galaxies and requires Tiny Epic Galaxies to play. It is not a stand-alone game.
not appropriate for children under the age of 3
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I can only assume this is done on purpose considering that many people mentioned this.
If you buy this, what you will receive is the game expansion: "Beyond the Black"
Tiny Epic Galaxies is a game where 1-5 players compete to conquer the Galaxy and it plays in around 30 minutes. You must develop your empire and colonize planets to score points and become the strongest Galaxy.
The box it comes in is tiny (hence the name) but the number and quality of the components is very good. The art on the front is the typical colourful style you would expect from Gamelyn and it serves its purpose very well. The game has a neat easy to read rule book whilst the dice have symbols on them that relate to in game actions. The art really shines on the player cards, planet cards and mission cards though and these carry the same colourful style from the box into the game.
How to play Tiny Epic Galaxies
The game being so small gave me the impression it would be a simple filler game with little or no skill involved. The inclusion of dice also gave me the impression a lot of luck would be involved. A quick skim of the rules and I soon realised this game offers a lot of depth in such a small package. You get to re-roll dice once per turn, spend energy to re-roll dice and more all this helps mitigate the luck that comes with dice.
Each player is given a Galaxy card (your player mat where your score, dice and ships are tracked) and a number of ships and other markers along with two secret mission cards. Players choose one of the mission cards and slides it under there Galaxy card, the mission is a way of scoring bonus points when the game ends.
The game is simple, roll the amount of dice and perform actions relating to the symbols rolled.
Move a ship- This allows you to move a ship from your Galaxy (or a planet) on to a planet. Two choices are available when moving to a planet you can either land and take an action straight away or you can attempt to colonize the planet by orbiting it and using a later action to take control of it. (see step 3)
Acquire Resources- This allows you to obtain either energy or culture from any planet you re on or orbiting. This is vital for upgrading your Empire.
Advance Colonization- Once you have taken the move ship action to have a ship orbiting a planet card you use this action to move that ship one space forward on the colony track.
Utilize a colony- This allows you to use a special skill from either your Galaxy card or a planet you have taken control of.
Players continue to do the above actions while upgrading the amount of ships and dice they have and this carries on until one player has reached 21 victory points.
The game is very dice heavy and as I said above this concerned me as I am not a fan of games that have a huge amount of luck involved (games need some luck to remain fun for players of all different skill levels). What Tiny Epic Galaxies does to mitigate the dice is very clever though, the way you must lock in dice to how you can spend energy to re-roll one really gives players some tactical thinking. There is even a dice converter placement area where you can convert two dice into the one you really want. This makes Tiny Epic Galaxies a great little game that requires players to think ahead while still having enough luck to make it enjoyable and unpredictable.
The game also has a very good solo mode that I must say is just as good as the multiplayer offering which is rare. In this you play against a Galactic Empire that has gone rogue, and you compete against it to try to save the world. The actions basically remain the same as the set up and it took me several attempts to win this so it’s very challenging.
If you are after a game with a small box but with a lot of depth then this is for you. The game is challenging enough to keep you engaged, player interaction is helped with the follow player action. (When a player activates a die, players can choose to mimic that action for the cost of 1 culture). The play time (around 40 minutes to an hour in my experience) is great and the game never out stays its welcome. The components are of good quality and for the cost of around £30 you should get a lot of play out of this.
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