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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design Hardcover – 9 Sep 2008

4.3 out of 5 stars 3 customer reviews

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  • Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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Product details

  • Hardcover: 216 pages
  • Publisher: MIT Press (9 Sept. 2008)
  • Language: English
  • ISBN-10: 026203378X
  • ISBN-13: 978-0262033787
  • Product Dimensions: 20.3 x 1.1 x 22.9 cm
  • Average Customer Review: 4.3 out of 5 stars 3 customer reviews
  • Amazon Bestsellers Rank: 80,812 in Books (See Top 100 in Books)
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Product description

Review

"Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player involvement in story, environment, and character, with specific examples on creating a more immersive, interactive experience. A monumental contribution!"--David Sonnenschein, author of "Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema"

"Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple nor trivial. "Game Sound" shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention."--The Fat Man, George Alistair Sanger, Legendary Game Audio Guru

About the Author

Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo. She is the author of Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press).



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4.3 out of 5 stars
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Amazon.com: 4.7 out of 5 stars 6 reviews
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5.0 out of 5 starsThis is a history book, not a help book, and it succeeds at being that.
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4.0 out of 5 starsAn incredibly important resource for ludomusicology research. Collins definitely ...
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