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Game Programming Gems 7 (Game Programming Gems (W/CD)) Hardcover – 21 Feb 2008

4.0 out of 5 stars 1 customer review

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Product details

  • Hardcover: 710 pages
  • Publisher: Delmar; 1 edition (21 Feb. 2008)
  • Language: English
  • ISBN-10: 1584505273
  • ISBN-13: 978-1584505273
  • Product Dimensions: 4.4 x 19 x 24.1 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 801,385 in Books (See Top 100 in Books)

Product Description

About the Author

Scott Jacobs has been working in the games industry since 1995. Currently he is a Senior Software Engineer at Destineer. Prior to this he has worked as a software engineer at the serious games company Virtual Heroes, two Ubisoft studios including Redstorm Entertainment, and began in the game development industry at Interactive Magic. He also served as the Network & Multiplayer section edition in Game Programming Gems 6. He lives in North Carolina with his wife and a house full of creatures.

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Top Customer Reviews

Format: Hardcover Verified Purchase
It was purchased as a present for my Grand Child who is studying Programming. He is very pleased with it. the dellivery was on time and in good condition. It is really only for Gaming programmers. At the end ov 2013 he hopes to qualify as a Programming Graduate, and get a good job. He was sraight into the books and reading with enthusiasm.
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Most Helpful Customer Reviews on (beta) HASH(0x8ebc0720) out of 5 stars 3 reviews
18 of 19 people found the following review helpful
HASH(0x8f1ca864) out of 5 stars Articles are decent; I hope the CD is a joke 22 Oct. 2008
By kkmit - Published on
Format: Hardcover
There is some decent written material here, although the articles are typically vague and seem to omit important implementation details more often than not. However, if you're buying this book thinking you are going to get working examples... you're not.

The CD is absolutely ridiculous. Of the half-dozen examples I've looked at so far, one was completely missing and all but one of the others just didn't work. The binaries died with strange errors; trying to build the source gets you a laundry list of nontrivial errors. One example appears to have been built on top of a very old version of the DirectX sample framework, and doesn't include a copy of any of the headers that it needs from that framework; another throws errors about missing arguments in function calls.

Even if the code did compile, though, it's generally absolutely horribly organized. One example chose to pile everything into a single source file--including a TGA loader class cribbed from GPWiki, some basic utility classes, a bunch of DirectX setup code, and (somewhere in there) the several dozen lines of the actual example. Comments are generally sparse.

Despite the fact that the book has been out for almost a year and that there are a significant number of problems, there is also absolutely no errata available via the publisher's website. In fact, the only way I found the missing example was to find a forum post discussing the fact that it was missing which included, in a reply, a link to the author's blog. The blog was, of course, being "updated" and so the post in question was gone; it took a trip to Google's cache to get the download link on that page to get the source.

Read the articles! They're decent stuff--but the CD is a bad, bad joke. Since most, if not all, of the articles in this book are simply about implementing techniques that are well-covered in the literature, that detracts significantly from the book's usefulness and appeal.
7 of 8 people found the following review helpful
HASH(0x8f3daf6c) out of 5 stars Get This Book Despite the CD! 26 Feb. 2009
By Let's Compare Options Preptorial - Published on
Format: Hardcover Verified Purchase
The previous reviewer is right about the CD, which is full of errors, with a publisher that seems intent on dropping support, and an author who is obviously too busy to care about today's standards of updates and communications. That said, this is a MUST HAVE if you're a serious game programmer and have enjoyed the previous titles in the series. Our rating here is to balance out the CD defects and to let you know that the contributors in each section are at the top of their game. For the price, you could go to a conference and pay $2 grand to hear the same contributors present. The field of game programming is moving toward new applications using tensor calculus and databasing with the advent of NVIDIA supercomputer workstations, even though DBMS itself is in need of more than cosmetic surgery in the innovation department. Each article is a great starting point for delving into the cutting edge evolution of that topic, whether you're DX, GL or C++ oriented. If you get this to sharpen your code, you'll be disappointed; if you get it to "get to know" the contributors (5 of whom --so far-- answer their emails personally, and have their own deeper books on each topic), you're in for a treat. In other words, don't let the CD turn you off, manage your own expectations, and you won't be disappointed by this one.
0 of 1 people found the following review helpful
HASH(0x8f057e88) out of 5 stars CD ? What CD ? 20 Mar. 2012
By Art Golem - Published on
Format: Hardcover Verified Purchase
I could not find any attached CD ROM . The dedicated site is quite a joke : opting for Book/CD updates brings up a list of all books in the series for purchasing.
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