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C# Game Programming Cookbook for Unity 3D Paperback – 30 July 2014
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An Accessible, Modular Style of Game Building―Easily Start Making Games with Unity 3D
C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.
The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.
The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page.
Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.
- ISBN-109781466581401
- ISBN-13978-1466581401
- Edition1st
- PublisherRoutledge
- Publication date30 July 2014
- LanguageEnglish
- Dimensions19.05 x 2.64 x 23.5 cm
- Print length458 pages
Product details
- ASIN : 1466581409
- Publisher : Routledge; 1st edition (30 July 2014)
- Language : English
- Paperback : 458 pages
- ISBN-10 : 9781466581401
- ISBN-13 : 978-1466581401
- Dimensions : 19.05 x 2.64 x 23.5 cm
- Best Sellers Rank: 2,891,792 in Books (See Top 100 in Books)
- 1,610 in Microsoft Windows Programming
- 2,524 in Games Programming
- 2,534 in Graphics & Multimedia Programming
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There are some very interesting and incredibly informative parts on the structure that the code should be taking, concentrating on making an inheritance driven framework that is really dynamic; these bits are amazing, but sadly incomplete. The theory behind the code is not expanded on enough at all, despite that being the most valuable thing that the book offers.
The majority of its density is just scripts just text dropped onto the page, then broken down afterwards. This is great and the breakdown is very informative and gives a whole bunch of new ideas about how to code your game objects, but the depth of commands it covers is a little shallow.
Both the best and worst things about this book is that the information it gives you is really good and is very intelligently thought out, but it is not expanded upon enough to really explain and breakdown the systems. Worth it for people with some experience in structured code, looking to get into unity.
I generally like to have a reference like this next to me when "making games" but the price for this is a lot more than this book is worth...
I have already paid over £40 for it so I'll just leave with it but this book IMHO isn't worth more than £15 - £20 at most.