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The Game Production Handbook 3rd Edition Paperback – 23 Apr 2013

5.0 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 468 pages
  • Publisher: Jones and Bartlett; 3rd Revised edition edition (23 April 2013)
  • Language: English
  • ISBN-10: 1449688098
  • ISBN-13: 978-1449688097
  • Product Dimensions: 17.5 x 2.8 x 22.6 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 612,868 in Books (See Top 100 in Books)
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Format: Paperback Verified Purchase
Posting this late but I had pre-ordered this book before it was out and all I will say is... You will not be disappointed with this book if you seek to have a plan in place, just the structure is enough to help you plan things out!
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Format: Paperback
It covers everything from the game production process, scheduling and budget, to personnel management, and talent acquisition and retention. A great read for those looking to improve their leadership and ability to work well in teams.
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Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)

Amazon.com: 4.4 out of 5 stars 5 reviews
2 of 2 people found the following review helpful
5.0 out of 5 stars Highly Recommended For Anyone Wanting To Understand Game Production 8 Jan. 2015
By Franklyn G. Lubsey III - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I read this book as a game audio provider looking to understand more about the production process for video game development, and I found this book extremely helpful and insightful. The book illustrates clearly the cross-functional role of a game producer as well as outlining the game development process from pre-production to completion. It talks about how a producer interacts with various other roles on the team such as the design team, marketing, and programming. Furthermore, I had actually reached out to the author for further information and received a warm and helpful response. I highly recommend this book to anyone looking to understand more about how games are made.
0 of 1 people found the following review helpful
3.0 out of 5 stars It could be better. I was hoping it would be the production ... 25 Jun. 2016
By Crystal Edwards - Published on Amazon.com
Format: Paperback Verified Purchase
Okay. It could be better. I was hoping it would be the production version of Game Testing all in One
5.0 out of 5 stars How Game Production Really is Done 4 Mar. 2015
By John Matlock - Published on Amazon.com
Format: Paperback
Far from the early days when creating a game was basically a one man deal writing a program that would display block characters or perhaps just text, the modern game business is the domain of a big time company. These companies usually have large staffs that are assigned to a game development project. This book talks about these kinds of companies that now produce games. Some of the specific kinds of jobs discussed in the book include the jobs you would expect such as designers, programmers, sound people, even producers and directors.

Some of the jobs that you might not expect include sales and sales management, marketing and public relations, legal, corporate management, etc. Then there is localization to present the game in various languages. Then, of course there is accounting, finance, project management, personnel, production, shipping and all the other things that a big corporation has. After all, the game business has become a big business.

About sixty pages of the book present a case study of the design and production of a fictitious game project from its first concept through the post production phase.

The intent of the book is to prepare an individual wanting to work in the field with the story of what game production is really like and enable him to get into the business, being productive to a game development company.
4.0 out of 5 stars game management / Documentations. 9 Jun. 2015
By Sean P. Richards - Published on Amazon.com
Format: Kindle Edition Verified Purchase
This book semi transcends time. This book covers a lot of the behind the scenes of what happens during a game development process. All the paper and the project plans and so on. This is actually a good book to read because it really does give you idea of what all is involved with game development.
5.0 out of 5 stars Five Stars 16 April 2015
By Fangtsun - Published on Amazon.com
Format: Paperback Verified Purchase
excellent
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