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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game Paperback – 9 Sep 2010

3.5 out of 5 stars 8 customer reviews

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Frequently bought together

  • Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
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  • Artificial Intelligence for Games
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  • Game Engine Architecture, Second Edition
Total price: £142.85
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Product details

  • Paperback: 552 pages
  • Publisher: CRC Press; 2 edition (9 Sept. 2010)
  • Language: English
  • ISBN-10: 0123819768
  • ISBN-13: 978-0123819765
  • Product Dimensions: 18.8 x 0.8 x 23.1 cm
  • Average Customer Review: 3.5 out of 5 stars 8 customer reviews
  • Amazon Bestsellers Rank: 492,376 in Books (See Top 100 in Books)
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Product description

Review

Praise for 1st edition:

"The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools.

"A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code.  You can't say this about a lot of books!" - Philip J. Schneider, Industrial Light & Magic.

About the Author

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.


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