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Game Mechanics: Advanced Game Design (Voices That Matter) Paperback – 15 Jun 2012

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  • Game Mechanics: Advanced Game Design (Voices That Matter)
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  • The Art of Game Design: A Book of Lenses, Second Edition
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  • Level Up! The Guide to Great Video Game Design
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Product details

  • Paperback: 360 pages
  • Publisher: New Riders; 01 edition (15 Jun. 2012)
  • Language: English
  • ISBN-10: 0321820274
  • ISBN-13: 978-0321820273
  • Product Dimensions: 18.5 x 1.8 x 23.1 cm
  • Average Customer Review: 5.0 out of 5 stars 2 customer reviews
  • Amazon Bestsellers Rank: 455,579 in Books (See Top 100 in Books)
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Product description

Game mechanics are the rules, processes, and data at the heart of a game. They define how play progresses, what happens when, and what conditions determine victory or defeat. Now two leading authorities in game design-Ernest Adams and Joris Dormans-are here to teach game designers and students alike the essentials of game mechanics. This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You,ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you,ll practice what you,ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you,ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics-from a library in this book-to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle University of Essex co-author of the first MMORPG"


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on 18 February 2013
Format: Kindle Edition|Verified Purchase
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on 5 December 2016
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Amazon.com: 4.4 out of 5 stars 16 reviews
3 people found this helpful.
5.0 out of 5 starsA Must Read for Solo Indie Designers/Developers
on 20 July 2016 - Published on Amazon.com
Format: Kindle Edition|Verified Purchase
5.0 out of 5 starsA Framework for Analyzing Games
on 6 May 2017 - Published on Amazon.com
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5.0 out of 5 starsVery advanced but great if youll do the work
on 16 September 2012 - Published on Amazon.com
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4.0 out of 5 starsA game design book that can actually help you design better
on 28 November 2016 - Published on Amazon.com
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5.0 out of 5 starsSolid reference on game mechanics
on 22 November 2015 - Published on Amazon.com
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