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The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! by [Tinsman, Brian]
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The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! Kindle Edition

3.8 out of 5 stars 5 customer reviews

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Length: 263 pages Enhanced Typesetting: Enabled Page Flip: Enabled

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Product Description

About the Author

Brian Tinsman is the concept acquisitions lead for Wizards of the Coast, the world's largest hobby game company, for which he reviews about 150 game submissions a year. As a professional game inventor Tinsman has also designed or contributed to more than 20 published products, including role-playing games, family games, strategy games and trading card games. Throughout his career, he has spoken with hundreds of inventors and dozens of publishers about the challenges involved in getting a game to market.

Product details

  • Format: Kindle Edition
  • File Size: 3368 KB
  • Print Length: 263 pages
  • Publisher: Morgan James Publishing (1 Nov. 2008)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B004GXAZO8
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Enhanced Typesetting: Enabled
  • Average Customer Review: 3.8 out of 5 stars 5 customer reviews
  • Amazon Bestsellers Rank: #418,476 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Format: Paperback Verified Purchase
Brian Tinsman is a successful boardgame designer - otherwise, he wouldn't be part of Wizards of the Coast's Magic team. However, Tinsman is as much about business as he is about game design and it shows: like every business meeting I've ever been to, this book isn't about what you think it's about. There is, basically, minimal information on game design, the bulk of the text being concerned with how you get your prototype in front of people who might want to publish it. In this regard, it is little more than an extended "Dos and Don'ts" list, with little practical information on how to go about creating a process for yourself, and avoiding the pitfalls which so many others have taken before you. Whilst the interviews with successful designers (Richard Garfield &c) are engaging, they do little to de-mystify their techniques other than to say: "I have a ton of ideas, man, then I throw most of them away, only developing the best". Whilst this is interesting, it's not exactly insight. My suspicion is that the blurb on the book actually does a terrible job and miss-sells it.

If you want a great book on how to actually approach the design of your prototype, I recommend Game Design by Lewis Pulsipher. That is a book about process, set out in a clear and instructive way. It may be twice the price, but it's ten times the book that Tinsman's purports to be.
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Format: Kindle Edition Verified Purchase
I bought this book with the intention of learning how to design boardgames - things like how to play with the variables, different layouts, types of game, and perhaps a little psychology behind what makes board games popular etc. This book had virtually nothing of the sort, and instead focuses all but a few pages on how to sell your board game. I felt deceived by the title.
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Format: Kindle Edition Verified Purchase
This book is essentially about the business of designing games, and it provides many useful insights. It addressed every question I had about selling either directly to publishers or through agents, and answered some others I didn't realise I should be asking. Brian Tinsman is a successful industry insider and his explanations of how things work are clear, concise and often achieved with humour.
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Format: Paperback Verified Purchase
i invented a game, and thought, what next, how do i become a millionaire?

so i bought the book, it was very honest, and crushed my dreams by factual reality and how little you'd actually make.

to be honest, i bought the book hoping it would help me make a packet, however the book actually brought me down to earth and saved me a fortune.

best £ i ever spent.
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Format: Paperback Verified Purchase
Excellent practical book. Well worth reading.
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