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A Game of Ghouls (The Phenomenals) Paperback – Unabridged, 1 Aug 2013
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The overwhelming feeling of this book is the phenomenal (if you'll excuse me) amount of effort that's gone into creating this world. New seasons, new words even a new system of time measurement. It's a compelling world, too, and compellingly dark. It's not afraid of evil and has no shortage of murderers, the ghosts of murderers, torture, and the bad guys getting away with it (at least for now...) It's almost gleefully dystopian and seems to take great joy in the suffering of the characters for our amusement, which makes it a really good find. (The Book Bag)
A treat for those of an inquiring bent (The Daily Telegraph)
THE THIEF, THE SEEKER, THE RICH GIRL, THE BRUTE
The Phenomenals are back . . .See all Product description
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(This tale has no Chapter 13.)
Villains should not be crossed, as Vincent finds out when he tries to steal from one of them. Soon he is minus three fingers but with three unlikely young allies: a white witch, a nautical giant and a wronged heiress. Evildoers should now tremble: The Phenomenals have arrived!
It is all great scary fun, befitting an author who lives in a haunted house. Young readers prone to nightmares had perhaps best avoid. Others may well relish these lively adventures, narrow escapes a speciality. Prepare too for words never met before, this a community where the lucky few pedulate on a Trikuklos and where slumgullion proves nourishing.
Certainly different! First of a series too, which is good news for fans.
In short, Spletivus!
Don't worry about the book being too scary. It's not. There's a lot of energy and humour in the plot and the dialogue's quite sharp and witty which manages to lift the darker elements and make you smile. Highly recommended and certainly very different.
At first these four very different young people have nothing in common. But Degringolade is a strange place, with unexplainable forces at work, and haunted tar pits filled with the spirits of the restless, murderous dead. It's a place where anything can happen, and on a night when the moon is at its furthest point from the world, several unexpected things did. Now these four are locked together, whether they like it or not.
Step into F. E Higgins's new world, where corvids peck at corpses, bodies are thrown in tar and Lurid ghosts wail and writhe. It's a complicated, morbid world in which these four characters live. And what characters they are - brave, clever, strong, capable, thieving, deceiving, suspicious and superstitious. But loyal too, once they sort themselves out.
This is a great tale, part puzzle - as the four heroes gradually join up - part mystery, and all adventure. Prepare for theft, murder, betrayal, attempted murder, more theft, dark dealings, daring escapes, more attempted murder, brave rescues, even more theft and a spread or two of cards. It's clever, quick-paced and fun. There's little chance for your attention to wonder, and with perilous cliff-hangers like these you'll read through it in no time.
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