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AI Game Engine Programming Paperback – 21 Jan 2009

3.0 out of 5 stars 1 customer review

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Paperback, 21 Jan 2009
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Product details

  • Paperback: 744 pages
  • Publisher: Delmar; 2 edition (21 Jan. 2009)
  • Language: English
  • ISBN-10: 1584505729
  • ISBN-13: 978-1584505723
  • Product Dimensions: 23.5 x 18.5 x 4.3 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,303,396 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Brian Schwab (San Diego, CA) has been a game programmer for over ten years, and has held key positions as Gameplay and AI Programmer for both Angel Studios and DreamWorks Interactive. He currently acts as Senior AI Programmer for Sony Computer Entertainment. --This text refers to an alternate Paperback edition.


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Top Customer Reviews

Format: Paperback Verified Purchase
Was slightly disappointed with this book, as I though it would demonstrate different techniques of AI and how you would incorporate into an AI engine but only gives a page or so AI techniques and they are techniques you can learn easily on the internet so a little disappointed there was nothing new to learn.
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