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Game Development Essentials: Game Character Anima Paperback – 26 Jun 2011

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1. A History of Mobile Game Development. 2. Current Hardware Platforms. 3. Essential Software. 4. Mobile Game Design. 5. Mobile Game Art Assets. 6. Mobile Game Programming. 7. The Mobile Production Cycle. 8. Publication and Marketing. 9. Future Predictions. --This text refers to an alternate Paperback edition.

About the Author

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times. After nearly 8 years working in financial services powerhouses like PaineWebber and Morgan Stanley as a registered representative, Kimberly Unger left to pursue her passion for videogames. As a producer she helped developed a proof of concept for a USAF Operative Training Program using UT2K4 and has worked for over ten years in both the entertainment and videogame industries as a texture artist and 3d modeler/animator on the IMPACT: Motion Simulator ride for the Reuben H. Fleet Science Center, You Don't Know Jack: Mock II, Tetris Worlds, and numerous other handheld and mobile titles. She is currently the CEO of the videogame startup Bushi-go, Inc. and teaches as an adjunct faculty member at Westwood Online. --This text refers to an alternate Paperback edition.

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Amazon.com: 3.7 out of 5 stars 3 reviews
6 of 8 people found the following review helpful
1.0 out of 5 stars Dont Buy This Book 8 Jun. 2013
By Steven Vaerten - Published on Amazon.com
Format: Paperback Verified Purchase
If you are looking to develop mobile games, this is not the book for you. At best it is a poor attempt at the history for mobile devices. There is no code or explanation on how mobile games are to be written. It was a totally worthless purchase for me.
1 of 2 people found the following review helpful
5.0 out of 5 stars Fantastic resource! 30 Dec. 2011
By N. Madsen - Published on Amazon.com
Format: Paperback
This book presents a wealth of information and approaches for those interested in the mobile game market and its development. What I especially like is how it covered multiple disciplines of mobile development from programming to art to audio as well as publishing, marketing and how to handle payment. Full of interesting quotes from industry pros and vivid pictures - this book is a wonderful resource for anyone wanting to gain a foothold on this industry!
0 of 1 people found the following review helpful
5.0 out of 5 stars Five Stars 20 Jan. 2015
By Amazon Customer - Published on Amazon.com
Format: Paperback Verified Purchase
Great book on mobile gaming development. Gave me a few pointers I didn't know about.
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