Game Design: The Art and Business of Creating Games Paperback – 10 May 2001
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About the Author
Bob Bates began his game writing career at Infocom in 1985. Since then he has written, co-designed, or produced over 25 games that have garnered more than 30 industry awards. The most notable of those awards is the CGW 1993 Adventure Game of the Year Award for Eric the Unready.
Top Customer Reviews
I think you get the Idea, it covers everything. So if you are thinking, or even just contemplating starting out in the games industry pick up this book. It will give you the best idea of what you are u[p against without actually having to do it. If you still want to develop games after reading this book you will know exactly how to go about it. So go on just buy the damn thing already!
At the price, you cant go wrong, as most of the other books in this catagory are twice its price.
Probably best as a primer before reading a meatier book on the field you wish to specialise/target your skills for ( e.g programming / graphics etc). If you want something meatier on the whole process, try Game Architecture and Design [Rollings & Morris , Coriolis (pub)]. Its more expensive, but has a lot more depth.
Most Helpful Customer Reviews on Amazon.com (beta)
It covers every aspect of the game design process, including how to get your idea published and even ways to get into the business yourself.
In fact, after reading this book, I've secured a potential job as a game developer, making a port of a PC game to the Xbox console.
This will supply you with the knowledge needed to be successful in the game design industry, and I believe it is a book that every shelf needs.
5 stars go out to this essential book. It is absolutely up-to-date, and will provide you with the power to become a better game designer.
I found that it often contradicted Game Design Theory & Practice by Richard Rouse which is a much better book as it explains the principles of design with support from many experts rather than just saying that all games should be done a certain way.
Bates' book is quick and easy to read but not inspiring or thought provoking. Most of it was just common sense.
I found it broad and deep and most of all, up-to-date but there isn't anything particularly insightful here, unless game design is totally new to you.
I've also read "Game Design: Theory and Practice" by Richard Rouse which suffers mainly from being dated, although you could call it "classic". I'd place Bate's book over Rouse's for this reason alone but both are probably worth reading.
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