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Game Design: The Art and Business of Creating Games Paperback – 10 May 2001

5.0 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 300 pages
  • Publisher: Prima Tech (10 May 2001)
  • Language: English
  • ISBN-10: 0761531653
  • ISBN-13: 978-0761531654
  • Product Dimensions: 1.9 x 19.7 x 24.1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,366,125 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Bob Bates began his game writing career at Infocom in 1985. Since then he has written, co-designed, or produced over 25 games that have garnered more than 30 industry awards. The most notable of those awards is the CGW 1993 Adventure Game of the Year Award for Eric the Unready.

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Top Customer Reviews

Format: Paperback
Oh how long we have waited. I have lost track of how many books I have read telling you how to get into the computer games industry. None of them are as good as this one. In fact, no other book is as good as this one. Not even Encyclopaedia Britannica! This book will tell you how to develop you initial brain activity in a orderly and contructive manner. How to go about preparing your idea to show it to people. How to approach people about taking you on as a developer. How to...
I think you get the Idea, it covers everything. So if you are thinking, or even just contemplating starting out in the games industry pick up this book. It will give you the best idea of what you are u[p against without actually having to do it. If you still want to develop games after reading this book you will know exactly how to go about it. So go on just buy the damn thing already!
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Format: Paperback
I do like this book. Ive only given it four for one reason, its a bit lightweight. The writing is brisk and compelling (ive read it in 3 days), well layed-out, and all the information is there (although i haven't used it successfully yet ;). There is very little depth into any one area however, so dont expect this book to tell you everything about each aspect of the industry.
At the price, you cant go wrong, as most of the other books in this catagory are twice its price.
Probably best as a primer before reading a meatier book on the field you wish to specialise/target your skills for ( e.g programming / graphics etc). If you want something meatier on the whole process, try Game Architecture and Design [Rollings & Morris , Coriolis (pub)]. Its more expensive, but has a lot more depth.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 3.8 out of 5 stars 11 reviews
18 of 20 people found the following review helpful
5.0 out of 5 stars A Vital Tool for the Modern Game Designer 7 Sept. 2001
By Ryan Shwayder - Published on Amazon.com
Format: Paperback
Written by a seasoned industry veteran (Bob Bates, Legend Entertainment, creators of Unreal 2), this book is a definite must for any current game designer or someone seeking to enter the business.
It covers every aspect of the game design process, including how to get your idea published and even ways to get into the business yourself.
In fact, after reading this book, I've secured a potential job as a game developer, making a port of a PC game to the Xbox console.
This will supply you with the knowledge needed to be successful in the game design industry, and I believe it is a book that every shelf needs.
5 stars go out to this essential book. It is absolutely up-to-date, and will provide you with the power to become a better game designer.
19 of 22 people found the following review helpful
2.0 out of 5 stars Lightweight and narrow 2 Dec. 2002
By A Customer - Published on Amazon.com
Format: Paperback
This book preaches about how to make a clone of an action game without really explaining the principles behind why a good game is good or the art of computer game design.
I found that it often contradicted Game Design Theory & Practice by Richard Rouse which is a much better book as it explains the principles of design with support from many experts rather than just saying that all games should be done a certain way.
Bates' book is quick and easy to read but not inspiring or thought provoking. Most of it was just common sense.
8 of 8 people found the following review helpful
4.0 out of 5 stars Up-to-date book covers all the bases 25 Jun. 2001
By Benjamin K Gibbs - Published on Amazon.com
Format: Paperback
If you actually do game design for a living or are a serious hobbist, you'll probably know most of what's in this book. As such, this is more for those of us who like to "read around the subject" or for the total newbie game designer.
I found it broad and deep and most of all, up-to-date but there isn't anything particularly insightful here, unless game design is totally new to you.
I've also read "Game Design: Theory and Practice" by Richard Rouse which suffers mainly from being dated, although you could call it "classic". I'd place Bate's book over Rouse's for this reason alone but both are probably worth reading.
11 of 12 people found the following review helpful
5.0 out of 5 stars A user-friendly book!! 7 April 2002
By A Customer - Published on Amazon.com
Format: Paperback
Game Design: The Art & Business of Creating Games is a wonderful text. I managed to read the entire book in only two days. Bob Bates manages to explain the hectic world of computer game design in a concise and friendly manner. Highly detailed yet written in lay man terms, Game Design offers just the right information to spark new ideas and more importantly, offer hope to aspiring new game designers. Even if you only wish to create games for yourself and your friends, Bob Bates tells you how you could possibly break into the business. He even offers helpful contacts in the form of websites for review. All in all, Game Design is a great book to begin research into this business field.
12 of 14 people found the following review helpful
5.0 out of 5 stars Everything You Want To Know About Game Design... 2 July 2001
By Antonio Gaud - Published on Amazon.com
Format: Paperback
Everything You Want to Know About Game Design... but didn't know who to ask. Quite simply, there is no better primer on the subject of the interactive games business than Bob Bates' newest book, 'Game Design'. Especially useful for those who are considering entering the gaming industry, this book walks you through all aspects of the game making process - from initial conceptualizing through to publishing and media relations. The book is also useful for industry veterans who would like to know more about the overall process they play a pivotal role in. Not a heavily-worded account, Bates keeps true to his 'less is more' philosophy, by keeping 'Game Design' short on pages, but definitely not short on quality. This book should be REQUIRED reading at academic institutions where digital media are taught.
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