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Game Character Modeling and Animation with 3ds Max Paperback – 12 Oct 2007

3.5 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 360 pages
  • Publisher: Focal Press; 1 edition (12 Oct. 2007)
  • Language: English
  • ISBN-10: 0240809785
  • ISBN-13: 978-0240809786
  • Product Dimensions: 18.7 x 2 x 23.3 cm
  • Average Customer Review: 3.5 out of 5 stars 2 customer reviews
  • Amazon Bestsellers Rank: 1,619,859 in Books (See Top 100 in Books)
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Product description

About the Author

Yancey Clinton is an internationally known Master of 3DS Max. Having taught 3ds before Max existed, back in the 'dark days' of DOS, he instructed thousands for new careers in the 3D arts. With his own freelance production company and over 15 years experience in 3D production, Yancey has worked on all different kinds 3D related projects, mostly for video games, print, and production. As one of the few Discreet Certified Instructor of 3ds Max, and an Adobe Certified Trainer, Yancey brings his rich background of production and instructional experience to the DMA programs. He lives in San Francisco.


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on 1 February 2008
Format: Paperback
0Comment| 4 people found this helpful. Was this review helpful to you?YesNoReport abuse
on 23 October 2007
Format: Paperback
0Comment| One person found this helpful. Was this review helpful to you?YesNoReport abuse

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Amazon.com: 3.4 out of 5 stars 5 reviews
One person found this helpful.
5.0 out of 5 starsAuthor responds
on 3 August 2014 - Published on Amazon.com
Format: Paperback
3 people found this helpful.
2.0 out of 5 starsUnprofessional and contrived amateur misguide to character development
on 26 August 2008 - Published on Amazon.com
Format: Paperback
6 people found this helpful.
3.0 out of 5 starsStrong Concepts...
on 13 October 2007 - Published on Amazon.com
Format: Paperback
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