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Game Audio Implementation: A Practical Guide Using the Unreal Engine Paperback – 25 Nov 2015

5.0 out of 5 stars 3 customer reviews

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Product details

  • Paperback: 486 pages
  • Publisher: Routledge; 1 edition (25 Nov. 2015)
  • Language: English
  • ISBN-10: 1138777242
  • ISBN-13: 978-1138777248
  • Product Dimensions: 19 x 1.9 x 24.1 cm
  • Average Customer Review: 5.0 out of 5 stars 3 customer reviews
  • Amazon Bestsellers Rank: 469,536 in Books (See Top 100 in Books)
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Product description

About the Author

Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.

Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.


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Format: Paperback|Verified Purchase
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Amazon.com: 5.0 out of 5 stars 2 reviews
Joel
5.0 out of 5 starsGreat Resource Covering Game Audio
8 January 2017 - Published on Amazon.com
Format: Paperback|Verified Purchase
One person found this helpful.
AaronBrownSound
5.0 out of 5 stars5 well deserved stars. Unreal is full of values ...
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