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GPU Pro: Advanced Rendering Techniques Hardcover – 14 Jun 2010


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Product details

  • Hardcover: 742 pages
  • Publisher: A K Peters/CRC Press; 1 edition (14 Jun. 2010)
  • Language: English
  • ISBN-10: 1568814720
  • ISBN-13: 978-1568814728
  • Product Dimensions: 19 x 3.2 x 23.5 cm
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: 269,647 in Books (See Top 100 in Books)
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Product description

Review

Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
―Eric Haines, February 2010, co-author of Real-Time Rendering

I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
―Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010

From the Back Cover

This first book in the new GPU Pro series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

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