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Fun Inc.: Why Gaming Will Dominate the Twenty-First Century Hardcover – 15 Nov 2010


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Product details

  • Hardcover: 258 pages
  • Publisher: Pegasus Books (15 Nov. 2010)
  • Language: English
  • ISBN-10: 1605981435
  • ISBN-13: 978-1605981437
  • Product Dimensions: 16.3 x 2.5 x 23.6 cm
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: 2,727,784 in Books (See Top 100 in Books)
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Product description

Review

Whether or not you share Chatfield'soptimism, Fun Inc. should help to block thefear-mongering generalization--the riffingon prejudices--that has passed for insight onthis topic in broadsheet comment pages. Ifcritics of game-playing can't bring themselves to enter these worlds themselves, tolearn first-hand what they are talking about, they should at least read this insightful book.

Whether or not you share Chatfield's optimism, Fun Inc. should help to block the fear-mongering generalization--the riffing on prejudices--that has passed for insight on this topic in broadsheet comment pages. If critics of game-playing can't bring themselves to enter these worlds themselves, to learn first-hand what they are talking about, they should at least read this insightful book.

Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read. The sheer pervasiveness of game experience 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry. "

Whether or not you share Chatfield s optimism, Fun Inc. should help to block the fear-mongering generalization the riffing on prejudices that has passed for insight on this topic in broadsheet comment pages. If critics of game-playing can t bring themselves to enter these worlds themselves, to learn first-hand what they are talking about, they should at least read this insightful book. "

A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced.

Sparklingly intelligent and nuanced... fresh and engaging.

In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike.

A thought-provoking read for those already won over to the delights of computer games, and an even more important introduction to them for those who remain skeptical.

Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read. The sheer pervasiveness of game experience--99 per cent of teenage boys and 94 per cent of teenage girls having played a video game--means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.

A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognize. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as--literally--an alien world their kids inhabit.

About the Author

Tom Chatfield is Arts and Books editor at the highly prestigious Prospect magazine and also writes for the Times Literary Supplement, The Times, and The Observer in London. he has done puzzle design and creative consultancy for a number of online games companies.


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Most helpful customer reviews on Amazon.com

Amazon.com: 3.3 out of 5 stars 9 reviews
Lynne
5.0 out of 5 starsFun Inc....What the world is becoming one video game at a time
25 September 2012 - Published on Amazon.com
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2 people found this helpful.
T. Rodgers
2.0 out of 5 starsGaming is good, gaming is great, hooray for gaming....
15 July 2012 - Published on Amazon.com
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2 people found this helpful.
Beth
3.0 out of 5 starsNot so much fun
7 October 2012 - Published on Amazon.com
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Catesby Elizabeth
4.0 out of 5 starsA really interesting look at an emerging and growing industry
6 September 2012 - Published on Amazon.com
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One person found this helpful.
Ryan Waldron
2.0 out of 5 starsRepetitive and boring
22 November 2012 - Published on Amazon.com
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2 people found this helpful.

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