Buy Used
£0.68
+ £1.80 delivery
Used: Good | Details
Sold by musicMagpie
Condition: Used: Good
Comment: Buy with confidence from a huge UK seller, all items despatched next day directly from the UK. All items are quality guaranteed.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Fun Inc.: Why games are the 21st Century's most serious business Paperback – 14 Jan 2010

4.3 out of 5 stars 5 customer reviews

See all 3 formats and editions Hide other formats and editions
Amazon Price
New from Used from
Paperback
£0.01

There is a newer edition of this item:

click to open popover

What other items do customers buy after viewing this item?

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone

To get the free app, enter your mobile phone number.



Product details

  • Paperback: 272 pages
  • Publisher: Virgin Books (14 Jan. 2010)
  • Language: English
  • ISBN-10: 0753519852
  • ISBN-13: 978-0753519851
  • Product Dimensions: 15.2 x 1.9 x 23.5 cm
  • Average Customer Review: 4.3 out of 5 stars 5 customer reviews
  • Amazon Bestsellers Rank: 1,384,559 in Books (See Top 100 in Books)
  • Would you like to tell us about a lower price?
    If you are a seller for this product, would you like to suggest updates through seller support?

Product description

Review

"A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit." (The Irish Times)

"A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced." (Esquire)

"Games are invading our downtime. They are becoming the dominant form of distraction, stealing thousands of hours from television. And they have, as Chatfield says, escaped from the gloom of the teenage bedroom." (The Sunday Times)

"In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike." (Time Out)

Book Description

Economically, culturally, societally and even technologically video gaming is altering the world around us. Fun Inc. sets out a debate that's as fascinating as it is controversial.

See all Product description

Customer reviews

Share your thoughts with other customers
See all 5 customer reviews

Top customer reviews

17 January 2010
Format: Paperback|Verified Purchase
4 people found this helpful
|Comment|Report abuse
12 April 2011
Format: Paperback|Verified Purchase
1 May 2010
Format: Paperback
2 February 2010
Format: Paperback
3 people found this helpful
|Comment|Report abuse
12 January 2010
Format: Paperback
4 people found this helpful
|Comment|Report abuse

Where's My Stuff?

Delivery and Returns

Need Help?