- Format: Kindle Edition
- File Size: 4181 KB
- Print Length: 19 pages
- Publisher: Osprey Games; 1 edition (22 Sept. 2016)
- Sold by: Amazon Media EU S.à r.l.
- Language: English
- ASIN: B01KLYBZGM
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Average Customer Review: Be the first to review this item
- Amazon Bestsellers Rank: #114,996 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Frostgrave: Arcane Locations Kindle Edition
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Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)
One of my absolute favorite parts of any progressive-rpg style miniature game is base building. It's so fun to watch as your rag-tag band of noobs fight and survive together all while slowly building a narrative story together. Building the base really makes the game your own.. It should offer fun flavor to the game but also give you worth while bonuses or extra resources to use in your game to make it exciting. Games like Necromunda do this beyond right and were one of the biggest appeals to me playing that game.
So long introduction aside base building was one of the few parts of the original frostgrave book that i felt was really lacking. Which made me so excited for this expansion. It honestly might have been the expansion i was looking forward to the most as it promised new options for building your wizards base. With the exceptional level of detail and thought put into all parts of frostgrave i was so excited for the possibility that this expansion would offer.
All the more my disappointment when there was so little offered in this expansion for base building.
There are only ten new base upgrades in the book. About half of them are so specific to a spell or type of spell that you'd almost never use them.
One in particular makes so little sense in using that i don't know why anybody would. It's called the Recovery Room. It's 200 gold and you must have an apothecary to use it. It essentially allows you to hire a new person at full price if you have somebody else who's missing a game due to injury. Then after that one game when the injured party is back you must pick who stays on the team. What a waste of money and resources. This would only be usable if you already had a full roaster and needed just one guy for one mission but if you're already at a full party you'll probably be fine without one person for one game. Otherwise just hire somebody new while waiting for him to recover.
in all fairness there are about 3 or 4 of the upgrades that work ok and are good ideas but they all offer very minor bonuses that it would take many many games of frostgrave to brake even with their cost.
All in all for $3 dollars it's not a waste of money and you get 3 neat scenarios that you can play along with a couple new treasures and monsters to add to the game but boy was i disappointed at the lack of base upgrade options.
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