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Foundation HTML5 Canvas: For Games and Entertainment Paperback – 11 Apr 2011

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4.2 out of 5 stars 5 customer reviews

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Product Description

About the Author

Rob Hawkes thrives on solving problems through code. He's addicted to visual programming, and can't get enough of HTML5, alongside other exciting new features of the Web. Most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both online and off. Rob is originally from London, but now lives in Bournemouth on the South coast of the UK. He studied Interactive Media Production at Bournemouth University, which is how he fell in love with the seaside town, and is the reason why he still lives there today.


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4.2 out of 5 stars
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Top Customer Reviews

Format: Paperback
Simple, elegant and to the point. The book delivers easy to follow solutions ideal for those new to Canvas and those new to HTML 5. From the basics of JavaScript and HTML 5 to animation the book guides the reader extremely well without being overbearing.

For the beginner the book is ideal, for those of us who have played the game for a while the book is a useful reference tool, there is not sufficient detail for my tastes but the book certainly opens the doors to questions and further investigation.

The gaming chapters took me back especially Asteroids, although the concepts of collisions might cause some to scratch their heads.

In summary this beginner level book delivers enough information to get you started with interesting examples to maintain interest, the book is written well and can be enjoyed at your own pace. The book will leave you with questions and hopefully the desire to dig deeper and find out more.
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Format: Paperback
I received a copy of this book to review a few weeks ago, and I have to say that overall I am very impressed. The tone of the book is very friendly and warm, and the author takes pains not to overburden the reader; exactly what you want for a foundational book. There were a couple times I did feel that the book tried to cover too much at a superficial level and, in doing so, I felt someone less familiar with the topics discussed might end up confused. This was especially noticeable in the early chapters where brief overviews of HTML and JavaScript are given. Beyond those chapters, however, I felt the book was well paced and covered the core concepts of using the canvas extremely well.

The latter chapters of the book are given over to more challenging uses of the canvas and take the reader through the process of creating a couple of simple games. I felt these were particularly great as they allow the reader to both apply what they've learned as well as have some fun. It also introduces trickier concepts like collisions and animation loops. These are not covered in great depth because they are introduced to support in the creation of the games, so if you like programming books to explain every detail to the very last you may come away frustrated.

Ultimately the book is a great starter for anyone interested in learning to use the canvas - it delivers exactly what its title promises. It by no means tries to cover every eventuality, nor should it, but it will leave you inspired and wanting to play around with JavaScript and HTML5's canvas tag.
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Format: Paperback Verified Purchase
Before, the review I feel like it would be helpful to first describe my background for others to relate and decide whether its for them. I have basic JavaScript knowledge and novice web development skills. I touched upon canvas before, but was reluctant to dive any deeper than I needed to.

Even having a decent base knowledge in html and Javascript, there were still things that leapt out new to me and made a whole lot more sense to me than some other material i've previously read.

For me, this book was light, easily understood and sometimes damn right hilarious. The writer is an absolute genius when it came to engaging me, but to the point, I really enjoyed the book as I ran through the first time in around 2 days, note I only read the material but there are many practical activities which would've been many more hours of fun.

When it says introduction, you really will get a whole load of brief topics that are skimmed, but in enough detail for you to progress without crying, despite this, you will also find parts that are elaborated in enough detail to throw most people over which is nice in small quantities.

If you are a fan of Head First series then you'll mostly likely fall in love with this writer as it has the same sort of fun conversational tone. If you prefer more strict to the point, plain facts and packed with detail then this may not be for you. If you are a beginner to Javascript or html5 or are just curious about web developing, this is a highly recommended book.
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Format: Paperback Verified Purchase
This book perfectly builds up from the very basics of the Canvas Element all the way up to building your own game.
As a beginner myself, I found this book very good because it is set in a logical order and very easy to follow.
As it says on the title though, it is just about the canvas element and none of the other features of HTML5, but as I said, this is obvious from the title.
All in all, a very good buy.
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Format: Paperback
I'm not one for sitting down and reading through a book quickly but I found myself reading Foundation HTML5 Canvas in a weekend. The book is passionately written and does a great job of leading the reader through what could be difficult concepts and code.

I did skip a few of the earlier pages because the book covers the basics of JavaScript -- the technology the Canvas API relies upon. It makes sense to cover JavaScript although I'd expect anyone interested in Canvas to already have a reasonable understanding of it. As such, I felt the first 50 pages or so were irrelevant to me and would have liked those pages to have covered a few more game demos and/or techniques toward the end of the book. In particular, an explanation of how to pause/resume a game would have been a great inclusion as it's universal to every good game.

Beyond those early chapters though (that may or may not be relevant to you) the book is an excellent introduction to Canvas. The authors passion and wit makes it an easy read but there's enough covered to make it a good reference for the future too.

Now you can go and create the game you dreamt of making when you were 8.
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