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Foundation HTML5 Canvas: For Games and Entertainment Paperback – 11 Apr 2011
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About the Author
Rob Hawkes thrives on solving problems through code. He's addicted to visual programming, and can't get enough of HTML5, alongside other exciting new features of the Web. Most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both online and off. Rob is originally from London, but now lives in Bournemouth on the South coast of the UK. He studied Interactive Media Production at Bournemouth University, which is how he fell in love with the seaside town, and is the reason why he still lives there today.
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Top Customer Reviews
For the beginner the book is ideal, for those of us who have played the game for a while the book is a useful reference tool, there is not sufficient detail for my tastes but the book certainly opens the doors to questions and further investigation.
The gaming chapters took me back especially Asteroids, although the concepts of collisions might cause some to scratch their heads.
In summary this beginner level book delivers enough information to get you started with interesting examples to maintain interest, the book is written well and can be enjoyed at your own pace. The book will leave you with questions and hopefully the desire to dig deeper and find out more.
The latter chapters of the book are given over to more challenging uses of the canvas and take the reader through the process of creating a couple of simple games. I felt these were particularly great as they allow the reader to both apply what they've learned as well as have some fun. It also introduces trickier concepts like collisions and animation loops. These are not covered in great depth because they are introduced to support in the creation of the games, so if you like programming books to explain every detail to the very last you may come away frustrated.
For me, this book was light, easily understood and sometimes damn right hilarious. The writer is an absolute genius when it came to engaging me, but to the point, I really enjoyed the book as I ran through the first time in around 2 days, note I only read the material but there are many practical activities which would've been many more hours of fun.
When it says introduction, you really will get a whole load of brief topics that are skimmed, but in enough detail for you to progress without crying, despite this, you will also find parts that are elaborated in enough detail to throw most people over which is nice in small quantities.
As a beginner myself, I found this book very good because it is set in a logical order and very easy to follow.
As it says on the title though, it is just about the canvas element and none of the other features of HTML5, but as I said, this is obvious from the title.
All in all, a very good buy.
Beyond those early chapters though (that may or may not be relevant to you) the book is an excellent introduction to Canvas. The authors passion and wit makes it an easy read but there's enough covered to make it a good reference for the future too.
Now you can go and create the game you dreamt of making when you were 8.
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