Foundation Game Design with Flash (Foundations) Paperback – 2 Jun 2010
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About the Author
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
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Top Customer Reviews
I recommend this to anyone who wants to be introduced to all the basics of programming (regardless of whether you want to focus on actionscript or not) but still learn enough to be able to create complex, fun things.
There is downloadable code for each section but also a lot of code within the book. This may not be to everyones liking but for a beginner it is very handy. To start take the time to type in the code and follow along, it will be quicker to learn that way. OOP is left until half way through the book so you don't have to worry too much about the code being too complicated to start.
When the book goes to OOP it takes on a faster pace although everything is explained well and each section of code is described fully. A little more on oop structure would have been better but you will be able to figure out what it is doing and build upon the concepts you learn. Using arrays within your games is left to the end of the book which is a bit of a shame, but this is aimed at the beginner.
AI and physics is covered well with no maths talk.
In all I would say it is well worth the money and time if you want to learn Actionscript3 for games. Designers will especially like the pictoral descriptions of variables and all those other complicated concepts. Shame the oop stuff changed pace too quickly, it would have been better to add another chapter and ease you in more.
Essentially focussed on beginner programmers but would recommend for anyone wanting to learn programming, or about how games are created or how Flash CS4 works. I'm an experienced programmer but not in Actionscript 3 and still felt it was worthwhile reading even the basics as there are some useful nuggets of information throughout.
Would think that this would be ideal for teenagers interested in gaming, animation or programming as breaks down complex things in a simple, fun way without realising the complexity. And when you are finished with the book, you could take on other more powerful programming languages as this provides a great platform for another direction like animation/web/3D.
Hope Rex van der Spuy writes a more advanced sequel as can't wait to see where the space travelling pig ends up next.
I like the book because, I believe that many of the techniques revealed can make a big difference in the applications the users write. The book clearly saves time from testing many things to re-invent the wheel.
The book could have been written with much worse code ... The Object -oriented discussions are an unexpected joy. I know I will try to use many of the code snippets shown in the book. The modular nature makes their re-use relatively easy.
Some of the :"Explaining to my grandmother" may cause reactions in the more programming savvy readers. But as a C++ programmer, I liked most of detailedness, because I know it will save time with flash user-interface. Also I liked the sections where a recommended way to do things is covered and then a better, more professional way to do the same thing is explained. These little tricks usually take a long time to learn, and usually are learned from other programmers in exchange for some other knowledge that they lacked.
Most Recent Customer Reviews
If you want advanced ASP programation that's the book for you. Very dificult to understand even for intermediate students.Published 16 months ago by Tomxico
Rex Vander Spuy guides us through the process of making games with great illustrations and word-use. Read morePublished on 21 Mar. 2011 by Gardenfingers Jo
This book is everything you need to get started with programming games.
Thourough description of techniques and workarounds for different problems. Read more
This is a great book on Flash Game Design for beginner programmers in ActionScript 3.
It can definately help you speed through learning the flash CS4 interface and programming... Read more
Well presented with lot of examples.But this is not an absolute beginners guide, hence 4/5Published on 26 Feb. 2010 by AgentMulderUK
Good quality, good price and the book as in excellent shape !
The price was competitive and the shipment was fast. thanks
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