• RRP: £31.49
  • You Save: £19.33 (61%)
FREE Delivery in the UK.
In stock.
Dispatched from and sold by Amazon. Gift-wrap available.
Quantity:1
Foundation Actionscript 3... has been added to your Basket
+ £2.80 UK delivery
Used: Very Good | Details
Condition: Used: Very Good
Comment: Get this book fast, expedited shipping available. We guarantee the following - No missing or damaged pages, no creases or tears, no underlining or highlighting of text, and no writing in the margins. Very little wear and tear.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 3 images

Foundation Actionscript 3.0 Animation: Making Things Move! Paperback – 2 Apr 2007

4.4 out of 5 stars 15 customer reviews

See all formats and editions Hide other formats and editions
Amazon Price
New from Used from
Paperback
"Please retry"
£12.16
£0.01 £0.01
Note: This item is eligible for click and collect. Details
Pick up your parcel at a time and place that suits you.
  • Choose from over 13,000 locations across the UK
  • Prime members get unlimited deliveries at no additional cost
How to order to an Amazon Pickup Location?
  1. Find your preferred location and add it to your address book
  2. Dispatch to this address when you check out
Learn more
£12.16 FREE Delivery in the UK. In stock. Dispatched from and sold by Amazon. Gift-wrap available.
click to open popover

Special Offers and Product Promotions


Frequently Bought Together

  • Foundation Actionscript 3.0 Animation: Making Things Move!
  • +
  • Essential ActionScript 3.0
  • +
  • ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library)
Total price: £69.35
Buy the selected items together

Enter your mobile number below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
Getting the download link through email is temporarily not available. Please check back later.

  • Apple
  • Android
  • Windows Phone

To get the free app, enter your mobile phone number.




Product details

  • Paperback: 568 pages
  • Publisher: Apress/friends of ED; 1st ed. 2007. 2nd printing 2008 edition (2 April 2007)
  • Language: English
  • ISBN-10: 1590597915
  • ISBN-13: 978-1590597910
  • Product Dimensions: 19 x 3.3 x 22.9 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Bestsellers Rank: 278,559 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.


What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

4.4 out of 5 stars
Share your thoughts with other customers

Top Customer Reviews

Format: Paperback
"Foundation ActionScript 3.0 Animation: Making Things Move" is a new edition of Keith Peters' "Foundation ActionScript Animation". The main difference, implicit in the title, is that the code in the new edition has been updated to use ActionScript 3 in Adobe Flash CS3 Professional.

If you're familiar with Keith Peters and the tutorials on his bit-101 blog, you'll have some idea of the kinds of things covered in this book. Creating animation with ActionScript is all about math, and this book dives right in. Peters' writing style is clean and direct. Even if you're not comfortable with math, difficult concepts are explained clearly and simply. I already have other books on my shelf devoted just to physics and trigonometry, but "Making Things Move" comes very close to replacing those altogether by with its effective explanations of the concepts behind the code.

After the introductory chapters, which include an AS3 primer (more on that below), Peters begins by covering the most basic type of animation. Subsequent chapters build on the foundation created by the previous chapters. As new concepts and formulas are introduced, what started out as a simple ball moving across the screen becomes something much more sophisticated. In a relatively short period of time, you'll have multiple objects zipping around the stage, colliding and interacting with one another. Seeing those basic elements repeated and tweaked helps reinforce what you learned earlier on.

This edition follows the same well-structured format as the previous edition. Each chapter covers just the right amount of material, so you never feel like you're taking in too much at a time. Like any good book on programming, it encourages and rewards a leisurely pace.
Read more ›
Comment 11 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I knew virutally no actionscript when I got this book, but I have programmed in a variety of languages in the past most relevantly probably C, C++ and a little Java. That said I am in no way a professional programmer, but have done a bit over the year peripherally inscientific computing, or hobby stuff. Anyway for me this was an excellent introduction to actionscript and what you could do with it. YEs there is plenty of stuff in here not covered - as it really just gets you going straight into the fun stuff. If you want to have a more rounded view of the functionality of AS3 then get some of the more general reference, but if you 1) know a bit of object oriented programming, this is a great fun introduction into AS3 - certainly this book and the sequel are my two favourite AS3 books, even though they in no way are complete references. They explain the main detals and the fun stuff to make things move, nd make things happen. Keith Peters writes great educational stuff.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I'm fairly new to Flash and wanted to dip my toe in Actionscript 3.0 to see what cool stuff I could learn. I was actually very apprehensive about doing this as my background is more graphics & web design rather "programming / scripting". However this book is fabulous. It has just about every cool thing you would want to do in flash, and completely liberates you from the rather limiting and dull timeline based animations. The book is extremely readable and very clearly explained. Keith Peters really does hold your hand all the way through it, and gradually builds up examples from basics into really jaw dropping effects, (and there are so many effects effects covered in this book). I thoroughly recommend this book for beginner & intermediate Actionscripters, you will be amazed at what you can achieve. Don't be scared, its great!
Comment 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
I have read a few books on Actionscript and i must say that this book is top of my list. Keith Peters does very well in explaining every example, which makes this book a lot of fun to read. There is a lot of practical examples to get stuck into, which i think is very important when learning actionscript! Also be prepared to learn a lot on trigonometry and Math!! which i must say isn't as hard as i thought. Enjoy!
Comment 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I needed quite a lot of help with ActionScript 3 as I'm not much of a programmer, but I love animation, and have to keep up with technology as it gets developed. I found this book to be an enormous help. I highly recommend it to those who are at "entry level" regarding ActionScript 3.
Comment 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
I will admit that my maths is not as great as I would like it to be, but it's reasonable enough that I can grasp algebra and trigonometry. Even if I didn't though, this book is absolutely brilliant at breaking down how maths affects our everyday lives, though this time in a virtual world. Starting from the very basics of calculating angles to velocity to acceleration to applying this to produce a realistic representation of our world this book is simply amazing. A lot of time I get the theoretical stuff down fine, but actually applying them to a program is much harder and this book will hold your hand and lead you through from start to finish with many interesting and fun examples along the way. Much appreciated is the sense of humour as well, which actually makes reading this book enjoyable as opposed to other teaching books!

Each chapter will build upon the last and you notice that things start getting more animated and realistic as you go along. Personally when I had the example working where you can bounce a ball against all walls and catch it, then fling it around and watch it bounce all over again I realised that this was the most awesome thing I have ever seen created in Flash (and best of all the code wasn't even that difficult). Important mathematical functions and equations are introduced each chapter and summarised at the end as well to really drill it into you. After you complete this book, there is a more advanced one as well which will introduce things that will really blow your mind when it comes to game development. So thank you Keith Peters for removing my fear of mathematics and giving me the tools to have a lot of physics-related fun in Flash!
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews



Feedback