Foundation Actionscript 3.0 Animation: Making Things Move! Paperback – 2 Apr 2007
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About the Author
Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.
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Top Customer Reviews
If you're familiar with Keith Peters and the tutorials on his bit-101 blog, you'll have some idea of the kinds of things covered in this book. Creating animation with ActionScript is all about math, and this book dives right in. Peters' writing style is clean and direct. Even if you're not comfortable with math, difficult concepts are explained clearly and simply. I already have other books on my shelf devoted just to physics and trigonometry, but "Making Things Move" comes very close to replacing those altogether by with its effective explanations of the concepts behind the code.
After the introductory chapters, which include an AS3 primer (more on that below), Peters begins by covering the most basic type of animation. Subsequent chapters build on the foundation created by the previous chapters. As new concepts and formulas are introduced, what started out as a simple ball moving across the screen becomes something much more sophisticated. In a relatively short period of time, you'll have multiple objects zipping around the stage, colliding and interacting with one another. Seeing those basic elements repeated and tweaked helps reinforce what you learned earlier on.
This edition follows the same well-structured format as the previous edition. Each chapter covers just the right amount of material, so you never feel like you're taking in too much at a time. Like any good book on programming, it encourages and rewards a leisurely pace.Read more ›
Each chapter will build upon the last and you notice that things start getting more animated and realistic as you go along. Personally when I had the example working where you can bounce a ball against all walls and catch it, then fling it around and watch it bounce all over again I realised that this was the most awesome thing I have ever seen created in Flash (and best of all the code wasn't even that difficult). Important mathematical functions and equations are introduced each chapter and summarised at the end as well to really drill it into you. After you complete this book, there is a more advanced one as well which will introduce things that will really blow your mind when it comes to game development. So thank you Keith Peters for removing my fear of mathematics and giving me the tools to have a lot of physics-related fun in Flash!
Most Recent Customer Reviews
Very good book especially for those just starting off in action script and is highly recommended if you are an enthusiast of action scriptPublished on 9 Aug. 2013 by Femooh
As a student currently at university looking for a gentle introduction to Actionscript 3.0 - with exposure to animation and physics - this is an excellent book in both theory and... Read morePublished on 19 Aug. 2010 by J. Perry
At first I loved the book, couldn't put it down. Then as I worked towards completing the first game sample, it all started going pear shaped. Read morePublished on 14 Mar. 2010 by M. Ferguson
I have this book and actually I did read it fully (this is not always the case). What I know about Actionscript I know from here and from personal spiking and tinkering with the... Read morePublished on 24 Feb. 2010 by Balai Zsolt
I have had very limited experience of actionscript (3.0 or otherwise) and I can say that this book has left me me baffled by the first example. Read morePublished on 2 Oct. 2009 by Mr. J. E. Stevens
A brilliant book that has remained a solid reference for many of my flash projects. The code can get a little complicated in later chapters, but the book covers all the base... Read morePublished on 26 Aug. 2008 by theFace
This is, without a doubt, the best book on the basics of 2D and 3D interactive animation I've ever seen. Read more
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