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Forza Motorsport 4 (Xbox 360)
|Price:||£29.99 & FREE Delivery in the UK. Delivery Details|
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- Forza Motorsport 4 (Xbox 360)
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- Platform: Xbox 360
- PEGI Rating: Ages 3 and Over
- Media: Video Game
- Item Quantity: 1
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Forza Motorsport, the highest rated racing franchise of this generation, makes its return to the race track in Fall 2011 with Forza Motorsport 4. The definitive racing game of 2011, Forza Motorsport 4 brings together genre-defining, controller-based racing, the power and freedom of Kinect, and content from leading brands like Top Gear to create an automotive experience unlike anything before it.
Forza Motorsport 4 takes innovative leaps forward in the racing genre, delivering stunningly beautiful graphics, a robust variety of cars, tracks and challenges with ground-breaking social interaction all while allowing players to revel in their car passion like never before thanks to the power of Kinect.
Get a head start on the competition with "Profile Import"
For those who have invested tireless hours in "Forza Motorsport 3", Turn 10 Studios is pleased to announce a unique "Forza Motorsport 4" feature called Profile Import, which rewards fans for their time. Based on your player level and the cars in your garage in "Forza Motorsport 3", gift cars will be automatically added to your "Forza Motorsport 4" garage and you'll also receive bonus gifts and credits. And for those who spent hours creating intricate layers and liveries in the "Forza Motorsport 3" Livery Editor, you will be able to import those layers, so your time isn't lost!
- "With Forza 4, Turn 10 has crafted a driving game like no other; it's hands down this generation's premier racing simulator"--IGN, 9.5
- "Forza 4 became-simply-the most enjoyable racing sim I've ever played"--The Telegraph, 9/10
- Digital Spy--5/5
- Video Gamer--9/10
For those who cannot wait to speed to victory, the Xbox LIVE demo for “Forza Motorsport 4” will be available to download from the Xbox LIVE Marketplace on October 3 for Xbox LIVE Gold members and on October 7 for all other Xbox LIVE members.
Top customer reviews
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-Stunning graphics, the best I've seen in a race sim.
-Cars sound like cars! (As opposed to a swarm of bees GT5)
-Simulation settings are great, you can fine tune cars and the damage has been slightly improved over Forza 3.
-Car variety (there are loads and DLC too).
-Car rewards (you have a choice now and levelling up for manufacturers has been changed a bit for the better.)
-Offline gamers lose out (can't build credits easily or trade cars, the Ferrari 250 GTO costs 10mil, on a good race you can pull 20k, I'll be on months trying to make 10mil)
-Pay for cars option (penny pinching here, really hate this in games but its becoming a bit of a trend sadly)
-Difficulty settings (career mode cannot change opponent difficulty - it's a bit easy for your average race sim fan)
-Lack of bad weather/night time driving, always sunny, always midday.
-AI are still no better than forza 3, whereas they were over aggressive and generally oblivious to your presence in Forza 3, it appears they are over aware of you and tend to brake ridiculously if they get too close to you tbh, I preferred the aggressive AI on Forza 3.
-Lack of open world map. (Not really a major fault in a race sim, but with current gen capabilities, it's not too much to ask).
Overall it's a fantastic game, one of the best current gen I'd say. As a race sim its right at the top of the pack and is the best I've ever played. What annoys me is the fact you have to race for hours on end to accumulate a decent amount of cash (enough to buy Ferrari 250 GTO) if you don't have online but you can rather conveniently pay actual money for one - This it seems is the future of gaming and its very sad to see, you'd think paying for the game would entitle you to all of its features, not so and for this alone a star has been taken away. Everything else is pretty much perfection, Forza is a few tweaks away from being absolutely perfect, well done Turn10!
My rating: 9.7/10 (minus a star for redeem code rip-off)
Genre: Racing simulator, Racing, Driving.
Firstly, the handling and physics seem even better than before, and more complex. The cars feel suitably light when blasting down a straight, but the feeling of weight transfer and juddering rubber when cornering feels bang-on, so the light / heavy balance of the cars is realistic.
The way you control a sliding back end seems even more realistic than ever, with the perfect split-second time delay between your input and the car's response.
And inducing oversteer to powerslide is marvellous, so finely nuanced you can use it as a ploy sometimes to overtake from deep on the occasional corner.
Opponent AI is better - far fewer instances of cars ramming your rear bumper.
I fired up my Logitech wheel & pedals; it's not the top of the range model, but as usual, it felt fantastic right away - I really do recommend Logitech - they make awesome wheels.
Cars you win are exciting within a few events, plus you get a choice. I've got a 1970s BMW 2002 already, and a fascinating old JMC Javelin, among other jems.
Another thing; the in-car view is more playable than previously, or indeed than in any other racer I've played. I'm not sure what they've tweaked, but the view seems better, and it's compelling.
The framerate is the usual superb 60 fps at all times - even with 12-car races - and this makes for such an engaging game. The racing feels better than ever; again, the control of the car is so precise, so natural, that you can really get the most out of cars once you get the hang of them. You can drive smoothly, Jenson Button style, or aggressively, Lewis Hamilton style - the cars will react accordingly.
Even the bonus games are well judged; I played one where you knock down skittles, but unlike a "virtual" scenario, these are actual giant skittles on the road which are fun to knock over.
There's no negatives to report. There are very minor weaknesses in some of the scenery - trees perhaps better than before but still not as good as in Gran Turismo - and the main things missing are night racing and wet weather races; the latter in particular would be awesome with such a refined physics engine.
I applaud Turn 10 for fine-tuning an already marvellous game. I've played scores of racing sims over the years, and for me, this is the greatest ever. It makes me feel very privileged to be a gamer in this magical, golden era.
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