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Final Fantasy XV: Day One Edition (PS4)
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- FINAL FANTASY XV Game Disc
- Bonus Downloadable Content - Masamune sword. Add the legendary Masamune to your arsenal and cut foes down to size!
- Engage In Action-Packed Battles: Customise your array of weapons and use each character's unique assists in an exciting real-time battle system, that is both user-friendly and with depth to explore. Warp around the battlefield landing tactical strikes, special moves and conjure ever-more-powerful spells, as your party progresses in its experience.
- Embark On A Journey Without Limits: Take the wheel and drive from the capital to the back roads with your best friends, or venture out on foot to discover a vast landscape of teeming wildlife, dangerous caverns and living cities full of adventure.
- Experience Unbreakable Bonds: As Noctis, feel connections strengthen as you and your friends grow closer along the journey. Reclaiming ones homeland relies on strength and courage, and most importantly togetherness. Perform powerful cooperative moves in battle and revel in the teamwork displayed by Noctis and his friends.
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Platform: PlayStation 4 | Edition: Day One Edition
Get ready to be at the centre of the ultimate fantasy adventure. Enter the world of FINAL FANTASY XV, and experience epic action-packed battles along your journey of discovery. You are Noctis, the Crown Prince of the Kingdom of Lucis, and your quest is to reclaim your homeland from the clutches of the imperial army.
Joined by your closest friends, you will take the wheel and experience a voyage like no other, travelling through the breathtaking world of Eos encountering larger-than-life beasts and unforgiving enemies. You will learn to master the skills of weaponry and magic, channelling the power of your ancestors allowing you to effortlessly warp through the air in thrilling combat.
Fresh faces and long-time fans, fulfil your destiny and experience a brand new kind of fantasy.
From the manufacturer
Final Fantasy XV
Enroute to wed his fiancée Luna on a roadtrip with his best friends, Prince Noctis is advised by news reports that his homeland has been invaded and taken over under the false pretence of a peace treaty – and that he, his loved one and his father King Regis, have been slain at the hands of the enemy.
To gather the strength needed to uncover the truth and reclaim his homeland, Noctis and his loyal companions must overcome a series of challenges in a spectacular open world - that is filled with larger-than-life creatures, amazing wonders, diverse cultures and treacherous foes.
Noctis: Heir apparent to the Lucian throne, Noctis's trials begin when he sets forth from the crown city in order to wed the Lady Lunafreya Nox
Fleuret. In combat, he wields spectral weapons which he forges from thin air, a power possessed by those of his royal line.
Gladiolus: The Amicitia family has long served as the shield protecting the kings of Lucis and their household, and Gladiolus is its eldest son. The bond he shares with Noctis transcends that of a bodyguard and his liege. With his prodigious strength, he stands ever ready to keep his companions from harm.
Ignis: Ignis was raised alongside Prince Noctis to be adviser to the heir apparent. An intensive education instilled in him the resourcefulness and composure required for the role, his tactical acumen proving invaluable over the course of the prince's journey.
Prompto: Fast friends with Noctis since they met as teenagers, Prompto is a young man of common birth who finds himself out of his depth when tragedy befalls Lucis. Nevertheless, he strives to carry more than his own weight, lightening his companions' burdens as well as their spirits.
Luna: Luna made many fond memories with Noct in their childhood, but their days of innocence ended abruptly when the empire overtook her home of Tenebrae. Through adversity, she became the youngest Oracle in history. Adored and respected the world over, she now travels in search of communion with the gods to aid Noct on his journey.
Regis: The reigning monarch of the Kingdom of Lucis, Regis raised his son, Prince Noctis, on his own. For long years, he has sustained the Wall, a magical barrier that encases the Crown City, protecting it from invasion. However, tragedy would befall him at the treaty signing with Niflheim, during which he was reportedly slain.
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For the opening 10 hours or so, I was pretty impressed. The game is beautiful, the music engaging, the plot intriguing, and it genuinely felt like the start of an epic adventure with three companions. A few quests gently ease you in to the swing of things, and much of the world is blocked off in place of one ‘introductory’ area in the ilk of The Witcher 3, but I liked that. It drip-fed things in and never felt overwhelming.
Doing the odd fetch-quest early on felt like it could just be a means to introduce you to the combat and allow the characters to grow on you as you learned their personalities. The fact that you can’t drive the car until a certain level also withheld that excitement so you had something to look forward to and strive towards. It all felt very much like it was building up to something.
Unfortunately… it wasn’t. Not really. The bulk of the world opened up after a few quests, but all that really meant was more travelling between quest markers. I ended up just handing the driving over to other characters anyway such was how tedious it was to handle, and the fetch-quest system became ludicrously repetitive – and never even tried to hide the fact. It was literally a case of talking to character A, killing an enemy or retrieving an item, returning to character A to hand in the quest, then immediately being met with another question mark above their head to signify an identical quest just with a different tacked-on story.
Other activities include hunting, which you effectively do in most quests anyway, and Chocobo racing, which seemed to completely glitch out on me as the animals I was riding on the back of wouldn’t accelerate. Fishing was dull and bore minimal reward, and not once did I feel incentivised to customise my car with any of the many decals I’d found.
The combat rarely felt satisfying; consisting mainly of holding the circle button. The block and parry system was inconsistent, weapons didn’t feel to have any weight, and magic was just another bonus hit instead of a tactical option or a fighting style. My teammates seemed so reluctant to aid me anytime I got struck down that it felt like they were wanting it to end as quickly as I was. And in the midst of a big hunt where you’re close to bringing down an enemy that far out-levels you, it’s not uncommon to suddenly have a ship full of enemy troopers descend on you and randomly spoil your whole attack plan.
The last few chapters of the game all take place in one convoluted bulk and actually had me longing to be back in the empty wilderness of the open world. I’d completely lost interest in the plot by that point, so my only motivation for play was to plug on long enough to reach the end.
Final Fantasy XV feels like a game that wanted to be adored, but then the developers actually just couldn’t be bothered making the effort. The side-quests are unforgivably bad in my book, and there’s so little else that then makes up for that. The high points came early on, when I was feeling a connection forming to the quartet I had joined and was exploring the compact but interesting opening area. After that, it just seems like they ran out of ideas, and thought putting everything on a bigger scale would subsequently make it better.
The battle system is very different. It doesn't feel like FF at all. I find it quite messy and hard to see what's going on when fighting large groups of enemies. Button bashers will love it. Newcomers might like the system. I don't think hardcore fans will love it but I don't think it will stop them playing.
The game looks amazing. Exactly how you'd expect a FF game to look. Quirky characters and very colourful.
The story is not as as engaging (so far) as previous FF games. I know some people said the movie adds to it but I believe games should be able to stand on their own.
The side quests are fun to a point but they get a little bit repetitve. They are the same copy and pasted in every town.
I will definitely finish this game but I don't think it will be as memorable as previous ones.
Glad I did? Yes.
I'm an old-school Final Fantasy fan, I'm not used to these modern 'open-world' games and I really struggled with the transition. Then, in a funny way, it all started to make sense. This big open world is your world map but there is no screen change between towns, battles etc it is incredibly fluid. Yes the car you drive is slow, but so were most of the overland journeys we had in the older games.
Battle wise, yes it is simplified but it is rewarding and leveling your character is actually quite fun rather than a chore; I've now finished the story and am battling through hours of hunts and side quests which tells you something.
The music throughout is wonderfully atmospheric and although I wouldn't rush out to buy it like the classics, it actually enhances the game probably more than any Final Fantasy soundtrack before it.
So why no 5-star review? Well...
As much as I like the 'open-world' setting, the reality is that the world is actually very empty. You have a couple of major towns, both of which are magnificent, but beyond this it is a series of small identikit outposts, most of the landscape is fairly repetitious and it is irritating to see a house, bran etc and not be able to explore it. I have the feeling that this game was groundbreaking at it's conception but that it has fallen behind competition in this regard during the development period.
The story is another issue here. Our four characters are fairly likable, the rapport between them endearing; the first half of the game is a fun exploratory road-trip, but while you are off hunting, eating, sleeping, the game does very little to remind you of your purpose or develop a sense of urgency. What this means is that it can become a little aimless and the plot a secondary concern. I'm not sure about others but for me, this resulted in 25 hours of exploration with virtually no idea of what I was doing. Then of course, we have the 2nd half of the game which couldn't be more different....
After hours of wandering and pondering, Chapter 9 transports you to perhaps the most impressive in-game location I have seen and all of a sudden you are drowning in plot. Yes, some of it happens off-screen, in conversation or via radio updates but for me the back half of the game channels you towards the end, in-turn developing your characters and those around you. It is a definite return to the corridors of Final Fantasy 13 but is, for me, necessary in a game that otherwise lacks direction.
And so, after 35 hours the relatively short story was over. There were some powerful on-screen moments, though I wasn't particularly moved emotionally. I think there is room for a number of additional chapters to 'flesh-out' your brotherhood and some of the off-screen action, but for now I am content to travel the world and finish the existing offering.
All-in-all I would say that this game is both very good and disappointing. It has all the infrastructure to be a 5-star game but falls short due to a weak story and lack of a spine to hold it all together. For old fans it will take some time to adapt, some of the dungeons are more Resident Evil than Final Fantasy whereas the world has a GTA feel, which will help new fans - though there are some lovely nostalgic moments throughout to keep us happy. Some of the boss battles are as epic as you have ever experienced, and perhaps akin to what you were imagining when playing the series of old.
But I had fun, and will continue to. Stick with it and make the most of the world at your disposal. There is room for improvement but I would be more than happy to see Final Fantasy 7 remade in this style.
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