- Also check our best rated Wii U Game reviews
Final Fantasy IV (Nintendo DS)
- One of the best-loved FINAL FANTASY games ever made returns with a full remake for Nintendo DS
- A classic tale of heroes, betrayal, redemption, love and magic awaits
- Beautiful 3D graphics and reworked audio immerse you in the world of FINAL FANTASY IV like never before
- Completely overhauled gameplay with a wealth of additions including Touch Screen control, enhanced Dual Screen usage, reworked boss battles, a dungeon mapping system and the capacity for characters to learn abilities from their friends
- Fully-voiced cut-scenes with high-quality 3D characters push the hardware to its limits, setting a new standard in Nintendo DS storytelling
- Additional episodes let you explore the previously unseen lives of the main characters
- Event Theatre bonus mode lets you replay scenes from the story
- All-new mini-game lets you nurture your own summon monster and battle a friend via DS Wireless Play!
Frequently bought together
Customers who bought this item also bought
- Platform: Nintendo DS
- PEGI Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
- Media: Video Game
- Item Quantity: 1
What other items do customers buy after viewing this item?
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you've entered a valid question. You can edit your question or post anyway.
Great Games and Accessories for the Nintendo DS from Gamesbuyer.
FINAL FANTASY IV, one of the most highly rated games of all time, makes an impressive return on Nintendo DS. With improved 3D graphics, fully-voiced dramatic cut-scenes and an inspiring remixed score, there has never been a better time to lose yourself in this masterpiece of interactive storytelling.
The game that broke the RPG mould with its innovative Active Time Battle (ATB) system has gained a host of new features whilst losing none of its original charm. The gameplay advances made possible by the DS hardware make for a deeper and richer experience, perfectly complementing this timeless tale of heroism, betrayal, redemption, love and magic.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
So if you don't like classic jRPGs, maybe this isn't for you. If you do, by all means keep reading.
One element that was always going to be part of this review was the fact that it is a remake: so how true is it to the original? Well, it's still an RPG. It isn't as though they have reimagined the game as a rail shooter. But the changes are fairly significant, to anyone that has played the original, which is a plus for someone looking to experience the story - newly explained with a new translation - while playing a game that has a few surprises. The most obvious change is aesthetic: the game is now uses 3D models, rather than flat 2D sprites, and everything that should be animated is animated. This is a definite improvement to gameplay, as it is clear when an enemy is paralysed or stopped: you never knew that for sure in the original, as the grounded enemy sprites were static. There are also several cut-scenes, some of which (not all) are voiced. The music has also been enhanced instrumentally, and it should be noted that the soundtrack has always been acclaimed in its own right.
The original FFIV was a 'game-changer', as it introduced the 'Active Time Battle' (ATB) system that is now a given in the Final Fantasy series. This eliminated the idea of the battle being broken into 'turns' where each character and enemy had one opportunity to attack in speed order (which is still seen in Dragon Quest and other series). ATB turns the entire fight into one long turn - an action queue, if you will - where the speed of the characters plays a stronger part. It is entirely possible for a fast character to attack multiple times before a slower character can, and that changes battle flow. This is made even greater use of in the remake, as many enemies are much faster, stronger, and smarter, and therefore require strategies that involve changing the speed of the battle before you do anything else.
Another feature that has been expanded upon is the team structure variance.
In the original game, every character has pre-defined skills: White Magic, multi-target kick attack, jump attack, etc. When a character leaves the team, those abilities go with them, and some abilities are never brought back to the team by other new characters. And it should also be noted that when someone leaves, their equipped weapon/armour goes too, and you never get it back, even if they return to the team later. That hasn't changed.
Some abilities have been drastically overhauled: the starting character's self-destructive Darkness attack, for example, has been changed from a multi-target attack to a damage enhancer, and you lose turns activating/deactivating it.
In the earlier 'update' on other systems, the game made any surviving characters available at the end of the game, and introduced team-switching: in this game, those non-returning characters impart their skills - dubbed 'Augments' - to you for allocation to your current team. This is the most dramatic change, as you can freely choose who gets what, giving a kick attack to a cleric or powerful elemental spells to a non-magic user. Some extra skills can be acquired during key points in the game, and even more skills (up to 2 each) can be obtained from departing characters by giving them (up to 2) additional skills before they go. This aspect does make the 40+ hour game somewhat error-prone, and maybe guidebook dependent for the impatient.
Another feature is 'rare items'. Some enemies carry multiple item types, one of which may be 'rare' (gambling odds rare): each enemy can randomly yield one and only one item after defeating them. The rare items, when they are obtained, are usually highly advantageous immediately, such as extra magic summons or powerful weapons and armour, but some are trade items: the trade items are powerful equipment that can make the game exponentially easier. There are several new rare items in this remake, but unfortunately, the overhaul of the post-battle reward system actually reduces the chances of getting them, compared to the original.
There are newly added quests: as you cannot rename your characters in the remake (to allow for the voiced cut-scenes), the character that allowed you to do that now serves as the 'guide' for a long side quest that yields unique augments and other prizes. However, the quest cannot be completed without winning a rare item from a particular enemy type. A special 'summon' character has also been added: it is customisable, and can be strengthened by playing small touch-screen mini games. One augment is utterly useless unless you play a small competitive wireless game with other DS-owning, FFIV-owning people, but it does not make the game as a whole unplayable: it does, however, deprive you of an attack that is very, very powerful when enough wireless fights have been played.
The final change is the now common feature of allowing enhanced replay, where you can play through the game 2 further times while retaining all the rare equipment, rare summons and augments from your previous completed game. This offers chances to obtain even more rare items and more copies of some augments, allowing further customisation of your team, and there is a seemingly obligatory post-game 'super boss' that requires planning to fight and defeat. However, the post-game dungeons/challenges from the earlier update are not present, as many of the characters that they were structured around are not playable.
To conclude, I think that it is a noble effort that deserves praise. However, the large dependency on rare item drops does go against it, even more so than the original, and the augment system can be frustrating if you accidentally allocate a good augment to the wrong character, or don't allocate extra ones to a departing character to get better ones. Losing good/unique/expensive equipment when a character suddenly leaves is also an inherited frustration. That does increase dependency on guides if you want to avoid replaying hours of the game to correct a bad strategic mistake. If you are aware of these 'shortcomings', then it is an enjoyable game that is certainly worth consideration: I should also say that it can be completed without finding everything, so the time/effort investment you want to make is entirely up to you.
Definitely no regrets here. The story is captivating, the characters are enduring and the game plays brilliantly on my hand me down DSi. It have the DSi a new lease of life since it was sitting in the attic unplayed since Mario Kart.
I've not completed it yet and thus far, I am loving every min of it. Yes, there are frustration when you die after a save made nearly an hour ago, or having a boss fight that seems to go on forever and suddenly everyone in your team dies from one attack move. It's typical of JRPG but when you succeed in defeating the SoB boss, you can't help but push your hand up in the air and go, oh yes!!!
It's games like this that easily turn an old console into something fun again, at with it being a few years old, the price is much more acceptable!
My only complaint about the game is that the storyline constantly adds and removes characters from your team, sometimes permanently. This created a situation where I ended up not caring about any of the characters, as every time I started to like a character they were removed from the game.
Only reason for the 4 stars (and not five): doesn't bit Final Fantasy VIII.
Most recent customer reviews