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Fantasy Wizard Card Game: The Ultimate Fantasy Game of Trump! Cards – 1700
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Wizard apprentices develop their powers of premonition by predicting the exact number of tricks they can win in each round of this enchanting card game.Humans, dwarves, elves, and giants compete for power, but none can conquer the all-powerful Wizards.
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At first it can take a while to get used to the rules but then once you get a hang of playing the game it becomes impossible to refuse to play! This is a definite time killer, as I have experience playing a whole game for two hours but really depends on how fast you can make decisions.
Having been taught this game by a friend after purchasing this game for myself I foudn the instructions a bit confusing to read so here is my version of the instructions:
The aim of the game is to essentially gain the most points. However, (this is where it gets tricky to explain but in practice its easy), to do so you must get your 'predicitons' right. There are four colours (replacing suits), each with a range of 1 to 13, 1 being the lowest and 13 the highest card. There are also 4 'N's which are basically jokers and 4 'Z's (Wizards, hence the name) which is the superior card, (making the deck up to 60 cards) in the first round one card is dealt to each player, second two cards are dealth, third three etc. and the game ends when all the cards have been dealt.
If we have an example third round (so each player has three cards each), after the cards have been dealt the top card on the deck is overturn so everyone can see the colour, which for that round becomes the trump card (if it is an N then each 'trick' that is played the colour of the card the first person laid will be the trump card and if it is a Z then the left of the deal - the dealer changes every round - gets to decide what the trump colour is for the whole round).
The players then decide how many 'tricks' they will win (so in this round they have 3 cards, so they guess whether or not they will win with all those cards, with just two, one or none) The instructions say that the person left of the dealer announes how many they want to win and then it goes round with the dealer announcing how many they think they will win - giving them the upper advantage. However, we prefer to make it fairer by 'knocking', where are knock on the floor three times and then simultaneously show with our hands how many tricks we will win. Then the allocated scorekeeper, known in this game as the 'holder of the scorepad of truth', writes on the scoresheet that came with the game (there is quite a large pad full of them so you have little worry that they wil run out, and if it does you can always photocopy them or make your own ones).
Example - There are 3 players and they are playing the third round. Person A has a Red 4, Blue 13 and an N, Person B has a Yellow 1, Yellow 10 and Green 8 and Person C has a Z, a Yellow 13 and a Green 1. The trump card is overturned reavealing to be a Yellow (number is irrelevant, but this mean you know that no one has this card - so if its a 13 and you had a 12, you know you have the highest trump card in that round). They begin predicting, Person A predicts 1 (on the Blue 13), Person B predicts 2 (has two trump cards) and Person C predicits 2 (has a wizard, where unless someone has placed a wizard before you in that trick, as first wizard wins, it is a guarantee win, and the highest trump - yellow 13).
Person A dealt, meaning that Person B starts with the first trick and then it goes round clockwise. They put down the Yellow 10. If the others have a yellow they MUST put it down UNLESS they have a N or a Z. If they have none of these cards they can put any card they want, but they will not win that round. Person C then puts their Yellow 13 on top of it (as they must follow colour - though they could have placed their Z instead) and then Person A decides to put down their Red 4. Everyone has now put down a card and Person C wins the trick, and the cards are given to them (not to be used again, but so the scorer knows how many tricks each player wins at the end of the round).
As Person C won the trick, they start the next trick and they lay their Z. They have definitly won that trick so Person A, who wants to win a trick, would save their 13 and instead lay their N and Person B, who although will definitly not get their two tricks, will still hope to win one so they will not lose any more points, lays their Green 8.
As Person C won yet again so they start again and they lay their final card, a Green 8. Unless someone has a higher Green card, Z or a Yellow, the current trump, Person C will win this trick as well, winning 3 tricks. Because they only predicted that they will win 2, rather winning extra points points are deducted. Person A lays their Blue 13 and Person B their Yellow 1. Because Person B laid a yellow they win that trick.
Scoring wise everyone begins with 0 points. You gain 20 points for getting your predicions right plus an extra 10 for every trick you win - so if you predicted that you would win none of the tricks in a round and got none, you will earn 20 points but if you predict 5 and got 5 you would gain 20 points for getting the prediction right plus 50 points (meaning that this game has an element of luck as well as skill). If you get your prediction wrong 10 points are deducted plus an extra 10 for every extra trick you gain/trick you dont get but predicited (so if Person A predicted that they will win 4 tricks but only got 2, they get -10 for prediciting wrong and another -20 for not getting the other 2 tricks. Similarly if Person A predicts 4 but gets 5, they recieve -10 for wrong prediction and -10 for getting one more trick than expected.
So in this example Person A predicted 1 but did not win any tricks, Person B predicited 2 but got 1 and Person C got what they wanted by prediciting 2 and got 2. So in this round Person A recieves -10 points, B -10 points and C +40 points (20 for getting prediciton right + 20 for getting two tricks).Then as person A dealt last time person B deals for round 4, where each players recieve 4 cards and then Person C gets to start.
**Special Case - This can only happen if there are 3 or 4 players but if Person A lays an N and then the other two lay an N then Person A wins for putting the N down first**
SOOO!!!! Wow this is my first review and its a pretty long one but I feel like its necessary for me to spread the joy that is WIZARD!!!! So if you buy this game you will NOT regret it!
It's our pub night game and it's great fun, easy to play and it gets very competitive when everyone it trying to sneak each others trumps.
I can really recommend it. I bought it after a fun night of playing this at a friend's. It also makes a brilliant little present.
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