F.E.A.R. Perseus Mandate (PC DVD)
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- Uncover the mystery that surrounds Armacham and the truth behind the Perseus project
- Employ new weapons, including the Chain Lightning Gun, Grenade Launcher, and Advanced Rifle
- Face off against a horrifying new enemy, the Nightcrawlers
- Part of the award winning game play that includes frenetic paranormal first person shooter
- Added Instant Action mode developed initially for the console games now added to the expansion pack 2
- Stand alone feature allows fans of FPS who currently do not own product to get involved with the F.E.A.R. franchise
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- Platform: Windows XP / Vista
- PEGI Rating: Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
- Media: Video Game
- Item Quantity: 1
You are a member of a secondary F.E.A.R. team brought in to find more information regarding the secret project at Armacham.
F.E.A.R. Perseus Mandate is the continuation of the F.E.A.R. franchise with added gameplay features that include a continuing storyline, additional instant action modes built in, and more multiplayer maps that will tap into original fans of F.E.A.R. as well as fans of F.E.A.R. Combat.
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Top Customer Reviews
SIERRA, the owner of the FEAR franchise, is putting out this official (stand alone) expansion - whilst, MONOLITH, the original team that actually created FEAR, has announced its own upcoming expansion named PROJECT ORIGIN.
As with ghostwritten books, the in-house elves do not feel confident to create anything new and instead take baby-steps around the original story. Thus, the PERSEUS MANDATE is actually the same story as the original FEAR - seen from the perspective of a different F.E.A.R. agent on a timeline that runs parallel to the original.
To make this idea more palatable, a new set of weapons and gadgets are available (you will love the UV scope that helps targeting in foggy rooms) and the set of enemies is refreshed with some new additions. Paxton Fettel, the original villain gets replaced by, well, Perseus (whose Mandate we are concerned with), Alma (the scary little grungy girl) only makes fleeing appearances - and Shade fits the shoes of the scariest spectral beast around.
The graphics, although somewhat improved, do not veer far from the original - which may not be a bad thing, since they were quite good, yet somewhat dated today. What has clearly improved is the sound: PERSEUS MANDATE may not be as visually scary as the original but it sure is aurally scary!
All in all, a slightly improved game with a clearly weaker story.
The cookie-cutter at work...
The game doesn't feel new but is still very enjoyable to play. My only gripe was the weak story line for this one and the ending is terrible. But the gameplay is fun and will keep you hooked until you finish it. I play it on full 1280x1024 with P4 3.6Ghz, 2Gb Ram and X850 XT GFX card.
It's obvious that this third title in the series has been made with purely console players in mind, where the other title(s) were slow story building horror/thriller based games, the Persues Mandate is just a fast dull FPS, with some utterly terrible "squad" based action thrown in to keep console players busy.
The other main problem with this game is that the engine simply can not handle outdoor landscapes and the Perseus Mandate has far too many of these for its own good. The voice acting is terrible and has just been thrown on top as an after thought.
The Perseus Mandate has ruined a fantastic series, where Extraction Point left it all hanging for what should have been brilliant expansion/sequel. The only hope is that Monolith sees the error they have made and go back to the originals roots if there is to be another title in the series forthcoming.
As others mention the story is a bit, meh and all the 'new' stuff here really doesn't add much. Doesn't have nearly as much atmosphere or scare but has a couple of moments. The action and scare doesn't blend and for most of it have no idea what it all about I'm just going round shooting. This is a great deal to do with they've made it much more a fast shooter.
Probably the most defining thing about the original FEAR was the awesome AI and thus incredible firefights. Here I think they went the way of multiplayer version, went for on-line elite-ish speed fights and uped the damage of the weapons a LOT. Just 2-3 hits is enough to kill you and most the early enemies are the same so its all over far to quickly and quite frustrating. Armour is pointless. The ai doesn't come out and it isn't as much fun. Then you get to the later elite enemies that are over powered... 2-3 hit your dead but they can take a couple direct grenades, whole clip and mele combat to take 1 down. It's like everyone's getting turned into super soldiers and and it's screwed it all up.
Not that it's hard, it's just not fun any more.
Gatling gun takes to long to rev up so useless and too inaccurate. Laser gun Kooel, expect to chop people in half. New assault rifle feels awful with not enough power and too much recoil zoomed in and then no visible recoil when not zoomed. Heads do fly though.
The dell advertising really got on my nerves at times.
Anyway I'll agree with Thavmasio. Still far better than the pathetic hand holding walk-through blindfolded experience of HL2;ep2
Most Recent Customer Reviews
Its good and to date the only game I've got stuck on. Still trying to get past one mean creature, after an embarrassingly long time!Published 19 months ago by biker47