Exploring Storyboarding (Design Exploration) Paperback – 1 Apr 2004
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Visual Storytelling and Storyboards. Origins of Storyboards and Aspect Ratios. Fundamentals of the Shot. From Script to Storyboard. Composition. Prespective. Lighting. Continuity. Animation, Film and Special Effects. Commericals. New Media. Animatics. Drawing the Human Form. The Business of Storyboarding
About the Author
Wendy Tumminello is an Instructor at the Art Institute of Washington. She was listed as one of the Top 100 Video and Multimedia Producers of 1997, AV Video & Multimedia Producer Magazine, and she was a 2000 Grant winner for her documentary film from Women in Film, Los Angeles. Tumminello is a member of the International Documentary Association, Women in Film and Video Association, and the University Film and Video Association.
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Top Customer Reviews
It then has a chapter on 'fundamentals of the shot'... still good and 'From Script to Final Storyboard'... good again.
Much of the rest of the book is taken up by creating and drawing the storyboards using composition, perspective, lighting, continuity etc.
Bizarrely Chapter 19 is 'Drawing the Human Formand Materials'. Seems odd to have such a basic chapter after all the others.
There's nothing really wrong with it (OK... the habit of providing a text example with a picture of a different example didn't seem to work) except it could have described it's content so much simpler. It's not that this book is terrible just that 'Get Animated' by Tim Maloney covers very much the same ground in a much simpler way.
Maybe the book is aimed at somebody beyond a hobbyist but that's no reason to overegg it.... is it?
Most Helpful Customer Reviews on Amazon.com (beta)
However, I'm going to have to agree with another Amazon reviewer here who was turned off by the illustrations. The drawings are so terrible that they completely take away from the strengths of this book.
Now, I understand that storyboard pictures aren't supposed to be finished masterpieces (they're supposed to be rough sketches done on the fly). But there's a big difference between the loose, rough sketches from a skilled artist and what you will find in this book. The illustrations are not merely bad but beyond bad. They literally look like homework assignments from a junior high school art class.
Initially, I tried to ignore the terrible illustrations with the rationale that Exploring Storyboarding wasn't an art instruction book but one on theory. Fair enough. But as the text tackled more complex concepts and illustrations became necessary to clarify them, they became a hindrance. For example, in demonstrating Low and High Key, the drawings were so incompetently done that they did nothing to actually explain what it means for a shot to be lit with either method. Other illustrations had me equally baffled, like a weird set of drawings of a cartoonish old man walking down the street and a series of illustrations of a Japanese-style mecha robot character.
Then the book lost the right to be exempt from criticism about its poor illustrations when it included two chapters with the sole purpose of teaching perspective and human anatomy. Once that happened, all bets were off. You can get away with including bad drawings in a book solely about storyboarding theory, but when you use those same terrible drawings to offer some form of art instruction, the book should lose points.
Because of these issues, I would pass on Exploring Storyboarding and find some other book on visual storytelling. I understand that this was supposed to be a book on theory, but just because it is, that doesn't give anyone the excuse to throw in terrible, amateurish drawings so bad that they do nothing to really demonstrate what the text is discussing. If a new edition of Exploring Storyboarding (Design Exploration Series) were to come out where all the illustrations were placed with better artwork, I would gladly give it four stars. Even if all of the illustrations were replaced with photographs, that would be an improvement. But as it stands, this book is a bomb.
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