- Format: Kindle Edition
- File Size: 6010 KB
- Print Length: 192 pages
- Publisher: Wizards of the Coast (6 Sept. 2011)
- Sold by: Amazon Media EU S.à r.l.
- Language: English
- ASIN: B004ZZNNNC
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Average Customer Review: Be the first to review this item
- Amazon Bestsellers Rank: #999,681 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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|Print List Price:||£9.79|
Save £1.13 (12%)
Everything I Need to Know I Learned from Dungeons & Dragons: One Woman's Quest to Trade Self-Help for Elf-Help Kindle Edition
|Length: 192 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
|Page Flip: Enabled|
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Most Helpful Customer Reviews on Amazon.com (beta)
What gives the book it's real charm to me, though, is that underneath all of the humor, wit, and sarcasm, there is an honest examination of self going on in it as well. If you are interested in a well-written, funny book with a little bit of "self-help" sprinkled in, then by all means, buy this book. It is good enough, smart enough, and, doggone it, I think you will like it. Any interest you have in D&D will just be the cherry on top.
I highly recommend the book for anyone who played D&D as an adolescent or has kids that are playing it now.
Ms. Mazzanoble does an excellent job of recalling some of the humorous, awkward, and pure fun bits of her role-playing experiences, and, then, Ms. Mazzanoble rolls it all together in a series of credible and valuable life lessons starting with "never split the party."
While many of the books on the topic, e.g., Elfish Gene: Dungeons, Dragons and Growing Up Strange, trounce down a dark road of self-loathing and take some glee at lampooning their hobby, Ms. Mazzanoble points out how her gaming experiences were a positive influence that significantly helped her with life's challenges.
Much has been made of how role-playing used to be a male dominated hobby, and I found it refreshing to have "Everything I Need to Know ..." told from a decidedly well-adjusted woman's perspective.
As the father of two role-playing young ladies, one medical doctor and one chef, I found myself nodding in agreement with Ms. Mazzanoble's points.
Just to manage expectations for the would-be reader, this is not an in-depth look at Dungeons and Dragons. Ms. Mazzanoble tells a D&D anecdote and uses that as a springboard for broader topics like peer pressure, friendship and loyalty, and spirituality. For anyone who has ever played a table-top RPG, the connections are clear.
Well done! I cannot wait to get a copy of Ms. Mazzanoble's Confessions of a Part-time Sorceress: A Girl's Guide to the D&D Game (Dungeons & Dragons).
The Original Dr. Games since 1993
This book is nothing gamer girl drivel that paints all women to hold superficial interests but can still be cajoled into playing D&D if they must. Don't get me wrong, I appreciate a good pair of shoes just like the author does. I'm facing planning a wedding with a mother who I love dearly but am never quite on the same page as, and yet, I would hope I never talk to people like Ms. Mazzanoble writes.
I'm now going to tell you what I hoped this book would get around to saying: do what you like, pursue what you love, and don't let the preconceived notions of others create personal turmoil. If you love reality TV and table top gaming, pursue both with fervor. If you like swan diving off of cliffs, please research the proper equipment so you don't die and then have at it. But please, don't let this book, or ANY book, dissuade you from a way of thinking or an activity that interests you.
This one, however, I just could not enjoy. Perhaps it was the too-cute conversational style, perhaps it was the device of including social media "conversations" (hint to aspiring authors: without the context of friendship, nearly all social media exchanges are meaningless to outsiders). Perhaps it was the gushing about the workplace (WotC, making this seem like marketing dressed as a novel).
Perhaps it was a lot of things -- but mostly I suspect it was because I didn't learn anything! Neither about the author's journey, nor about the hobby I've enjoyed sporadically for decades.
There are great D&D memoirs (see above) but I'm afraid that for me, this wasn't one of them.
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