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Eternal Darkness: Sanity's Requiem (GameCube)

Platform : GameCube
Rated: Unknown
4.6 out of 5 stars 62 customer reviews

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  • Survival-horror with stunning graphics
  • Play the roles of 12 different characters through the game's 2000 years of history
  • "Sanity System" alters the characters' senses and perceptions
  • Dynamic camera scheme and fluid cinematic action
  • For 1 player
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Game Information

  • Platform: GameCube
  • PEGI Rating: Unknown
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005Q8M4
  • Product Dimensions: 18.6 x 13.6 x 1.6 cm ; 18 g
  • Release Date: 1 Nov. 2002
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (62 customer reviews)
  • Amazon Bestsellers Rank: 4,699 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Eternal Darkness: Sanity's Requiem foreshadows the rise of a new game genre: the psychological thriller. As the player takes on the roles of multiple characters in an epic that unfurls over thousands of years, a dwindling "sanity meter" will cause them to question their grasp of what is real and what is illusory. The game features full-motion cut-scenes, facial expressions and the ability to flood a scene with 20 detailed enemies. The combat system gives players the ability to wield swords and guns and cast mind-warping spells. This dazzling adventure also boasts cinematic visuals, voice samples, music and sound effects.

Amazon.co.uk Review

It's often argued that they make the best video games in the world, but one thing Nintendo aren't renowned for is scary games. If you thought Luigi's Mansion was frightening then quite frankly you've led a sheltered life, because Eternal Darkness is the real deal: it's scary, it's gory and it's really not anything like Resident Evil at all.

As the game starts you awake from a rather cool dream sequence to discover that your grandfather's had his clogs popped by some unspeakable monster of the night. While rummaging through his stuff (alone, at night, in his huge mansion, natch) you come across a jolly little hardback called the Tome of Eternal Darkness, and upon reading it you suddenly find yourself controlling a Roman centurion in Persia circa 26 BC. And this is how the game continues, with you finding and reading a passage of the book in the mansion and then controlling a series of 11 completely different characters over the course of two millennia.

Apart from the innovative structure of the game, Eternal Darkness' other big selling point is the sanity effects--every time you see a monster and fail to kill it your sanity will drop. If it drops too far you start seeing things: flies walking along the inside of your telly, messages telling you your controller is unplugged when it clearly isn't and all sorts of other clever freakery.

The game's not perfect, though; the combat is a little too fiddly and it's still not quite as scary as Silent Hill, but Eternal Darkness is an unusual and rewarding title that should finally shut up those annoying twerps that insist Nintendo only do games for kids.--David Jenkins

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4.6 out of 5 stars
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Top Customer Reviews

This was my first GameCube game, which was provided free with the console. It's a very good thing that it was provided for free, otherwise I'd probably have never owned a copy.
Let me explain a bit, when I bought my console, I wanted one of the cute Japanese puzzle games with it, but none of my choices was in stock. So I ended up choosing Eternal Darkness, much against my better judgement since I had planned to obtain Resident Evil Zero, as my choice of horror rpg for this platform.
It all worked out well in the end - this was one of the most instantly impressive games I've seen. It's well thought out, and the attention to detail is startling. You'll have seen a lot of reviews on this site rave about the sanity system, which stands out as one of the things that the developers got absolutely right. As your sanity slips away the camera angles and soundtrack change, adding just an extra little edge to the whole thing. There are other effects as a result of this too, but you're better finding out about these yourself. I actually found that I preferred playing with the character quite low on sanity - it just added something to the whole experience (although - it turns out that there are occasions where this is a disadvantage - make sure you stay quiet when the trappers are near ;-)
The puzzles are not the most complex, but are balanced enough to not have you charging from one location to another frantically looking for some detail that was missed the first time.
Similarly with the combat - it's fairly easy to master, and I found that there weren't many things I encountered which had me reloading to try to kill again. Especially if the spells are used intelligently.
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I've been waiting for this game for a LONG time. It started out on the N64 in 1998 - a whopping four years ago. In 2000 it got lost in development hell, then appeared in release lists of what was then know as 'Project Dolphin,' now know as GameCube.
Back then and up to its release many called it a Resident Evil clone. However from playing the game I can say that that is NOT true - Eternal Darkness is a completely different game. Although it's not as scary, the horror it presents in it's play is quite different. Whereas Resi worked with gore and jump-out-of-yer-seat scares, Eternal Darkness relies more on the subconcious of the player and how they are choosing their paths through the game.
The game starts with murder. Alex Riovas, of the year 2002, discovers that her grandfather is dead. But it's not just a simple case. Oh no. The corpse is headless.
What ensues is Alex exploring her Grandfather's mansion, uncovering a book (the Tomb of Eternal Darkness) and she starts to read. It tells a tale spanning 2000 years, and eventually leads up to the mystery of her Grandfather's murder. But as she reads, you play as the character she is reading about. You play as 12 characters in all, ranging from Pious Augustus of Ancient Rome, to Paul Luther, a 15th Century Monk. All these people's lives are linked and play a part in the massive plot.
To play Eternal Darkness is a lot easier than it's peer, Resident Evil. Instead of the turn 'n' run system emmployed in Resi, the analogue works much like Zelda, where you can run freely and change direction easily. The fighting is ingenious too, allowing you to target separate area of a monster's body to explot their weak points.
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Imagine a house. It's the middle of the night, faint moonlight creeps through the windows, eerie shadows are on the floor and you're the only person there. Suddenly, you hear a noise from another room. You open the door slowly to find nothing. A loud knock follows from a new door, but again, you find nothing on the other side. Then the cry of an agonising man surrounds you followed by the maniacal laughing of the creature he had the misfortune to meet. You search frantically all around you, but you'll never find it because it's not really happening...
If this is putting you off already (and I don't blame you if it is), I would advise you stay away from Eternal Darkness. Before I began this game I was perfectly fine with the dark, random noises or the odd nightmare about satanic demons trying to disembowel me. Now I fear to sleep most nights. I haven't even completed the game, yet I'm afraid to play in broad daylight with friends, let alone at night by myself. This game forces you to ponder over every move, not just with its devilish puzzles and frantic action but in the way you react to your environment. This will become clear once the games' horror aspects are explained.
The story begins with Alex Roivas, a young and rather nice looking woman, who is rudely awoken by an inspector from the Rhode Island police, reporting that her grandfather has been murdered. Two weeks later and frustrated by the incompetence of police failing to discover precisely what happened, Alex decides to venture into her grandfathers mansion herself to find answers. What she finds though is the Tome of Eternal Darkness, a strange book that is bound from human flesh and bone. And thus begins the game and her nightmares...
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