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Essential Mathematics for Games and Interactive Applications Hardcover – 7 Oct 2015

5.0 out of 5 stars 1 customer review

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Product details

  • Hardcover: 624 pages
  • Publisher: A K Peters/CRC Press; 3 edition (7 Oct. 2015)
  • Language: English
  • ISBN-10: 1482250926
  • ISBN-13: 978-1482250923
  • Product Dimensions: 19.7 x 3.2 x 24.1 cm
  • Average Customer Review: 5.0 out of 5 stars 1 customer review
  • Amazon Bestsellers Rank: 424,434 in Books (See Top 100 in Books)
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Product description

Review

Praise for Previous Editions:
"It’s the book with all the math you need for games."
―Neil Kirby, Researcher, Alcatel-Lucent

"Even though I’ve worked with these systems for years, this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful―it gives them a solid background in pretty much every area they need to understand."
―Peter Lipson, Toys for Bob, Inc.

About the Author

James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular speaker at GDC, teaching the tutorials "Math for Game Programmers" and "Physics for Game Programmers." He received a BA in math/computer science from Dartmouth College, an MS in computer science from the State University of New York at Buffalo, and an MS in computer science from the University of North Carolina at Chapel Hill.

Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, he was the chief technology officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in math/computer science from Brown University and an MS in computer science from the University of North Carolina at Chapel Hill.


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26 September 2016
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Most helpful customer reviews on Amazon.com

Amazon.com: 4.7 out of 5 stars 13 reviews
A. M. Hernandez
5.0 out of 5 starsAn Almost Flawless Book! Lots of Stuff Covered From Math to Graphics to Physics. Highly Recommended.
13 February 2017 - Published on Amazon.com
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11 people found this helpful.
Adam S Easterling
5.0 out of 5 starsA practical guide to the essential elements of games programming
25 January 2017 - Published on Amazon.com
Format: HardcoverVerified Purchase
12 people found this helpful.
A. Eassa
5.0 out of 5 starsGreat review of the math required to build interactive 3D ...
29 May 2017 - Published on Amazon.com
Format: HardcoverVerified Purchase
RajDarge
4.0 out of 5 starscoverage is comprehensive, but a little quick. explanations ...
16 December 2016 - Published on Amazon.com
Format: HardcoverVerified Purchase
2 people found this helpful.
recep yalman
4.0 out of 5 starsI did not finish yet but I haven't got bored either. It is very readable and understandable so ...
4 October 2016 - Published on Amazon.com
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2 people found this helpful.
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