Buy Used
£2.77
+ £2.80 UK delivery
Used: Good | Details
Condition: Used: Good
Comment: Ships from the UK. Former Library books. Shows some signs of wear, and may have some markings on the inside. 100% Money Back Guarantee. Your purchase also supports literacy charities.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

AI Game Engine Programming (Charles River Media Game Development) Paperback – 23 Sep 2004

3.0 out of 5 stars 1 customer review

See all formats and editions Hide other formats and editions
Amazon Price
New from Used from
Paperback
"Please retry"
£25.05 £2.77

There is a newer edition of this item:


Top Deals in Books
See the latest top deals in Books. Shop now
click to open popover

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone

To get the free app, enter your mobile phone number.



Top Deals in Books
See the latest top deals in Books. Shop now

Product details

  • Paperback: 600 pages
  • Publisher: Charles River Media; Pap/Cdr edition (23 Sept. 2004)
  • Language: English
  • ISBN-10: 1584503440
  • ISBN-13: 978-1584503446
  • Product Dimensions: 23.4 x 18.8 x 3.3 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,476,212 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Brian Schwab (San Diego, CA) has been a game programmer for over ten years, and has held key positions as Gameplay and AI Programmer for both Angel Studios and DreamWorks Interactive. He currently acts as Senior AI Programmer for Sony Computer Entertainment.


What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

3.0 out of 5 stars
5 star
0
4 star
0
3 star
1
2 star
0
1 star
0
See the customer review
Share your thoughts with other customers

Top Customer Reviews

Format: Paperback Verified Purchase
Was slightly disappointed with this book, as I though it would demonstrate different techniques of AI and how you would incorporate into an AI engine but only gives a page or so AI techniques and they are techniques you can learn easily on the internet so a little disappointed there was nothing new to learn.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 3.6 out of 5 stars 13 reviews
2 of 3 people found the following review helpful
5.0 out of 5 stars Good book for beginning AI programming 10 Jun. 2009
By Kristjan - Published on Amazon.com
Format: Paperback Verified Purchase
This is a good book if you are a relatively experienced programmer who is beginning game programming (like me) or if you are already somewhat experienced in basic game development and simply want to improve your AI knowledge. The book covers loads of different AI patterns for all sorts of different situations. Some of these I was familiar with such as Finite State Machines but there were plenty of others that I hadn't taken a look at before but which am now using a lot (thanks to this book) such as Fuzzy State Machines. I didn't really have any trouble with the graphics code being written in OpenGL which is my library of choice since I do a lot of work on non-Microsoft systems. If you are also in the process of learning OpenGL, for example because you want to write games software for mobile platforms such as the iPhone/iPod or Android, this is actually a nice bonus. Mind you the Apple products at least use OpenGL ES which differs slightly from OpenGL but this doesn't detract from the value of the sample OpenGL code provided here. I like the way the author demonstrates his teachings with quite comprehensive example projects unlike some other programming books I have read where the authors provided a lot less code. In the end there are few things that you learn from as well as reading raw sources. Quite a lot of the source code is written in C++ but then again I didn't buy the book for C++ lessons, I bought it for the design patterns it covers and these are easily implemented in other languages. The one criticism I have of this book is that after only a few months of use the binding is already splitting.
2 of 3 people found the following review helpful
1.0 out of 5 stars Soo little to offer 6 Dec. 2010
By TechMizer - Published on Amazon.com
Format: Paperback Verified Purchase
This book is awful, i have read this as well as the earlier book by the same name from this author. This book is 75 percent completely useless filler, not to mention the code examples are overflowing with unimaginable bugs (functions definitions with no return types, basic logic and syntax errors and much worse), obviously they did not bother even trying to compile any of them and you will spend a significant amount of time fixing all these issues. This is not worth a purchase at any price greater than 3 dollars, you are better of searching google for information from various websites if you need a book any alternative is better.
0 of 2 people found the following review helpful
4.0 out of 5 stars So and so.... 2 Dec. 2010
By Nick Jagger - Published on Amazon.com
Format: Paperback Verified Purchase
well as i skimmed through the book it was all good. i wish there was more examples. i haven't checked out the cd yet but other than that i still love the book. just one thing though. when i got mines it sort of had a big torn on the book so it looked like two different books flapping together. other than that the book was still in mint condition.
29 of 37 people found the following review helpful
3.0 out of 5 stars No real meat and potatoes, but many appetizers. 22 Aug. 2005
By Reviewer - Published on Amazon.com
Format: Paperback Verified Purchase
First, I would like to address the comment a reviewer made about the book being no good because it utilizes OpenGL.

This is a book on AI, the AI concepts and code can be implemented using any rendering API (or none at all) to visualize their activity. OpenGL and DirectX have as much to do with AI as car engine maintenance has to do with cooking a good lobster neuberg. The fact that the reviewer cannot make this distinction is sadly telling. Some people want all the work done for them. If you are that type, don't bother with programming.

Second, the reviewer who said that this book is too scattered is right. It tries to do too many things and ends up doing none of them extremely well. It does, however, have a few good code samples and can be used as an introductory book on the subject.
5 of 25 people found the following review helpful
5.0 out of 5 stars Great Book in Game AI 28 April 2005
By K. Lau - Published on Amazon.com
Format: Paperback Verified Purchase
This is a good book that talks about game AI. The author describe most of the game AI topics in this book. If you interest in game AI. I highly suggest you to have this book on your bookself.
Were these reviews helpful? Let us know


Feedback