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Ender's Game: Book 1 of the Ender Saga (The Ender Quartet series) Kindle Edition
| Orson Scott Card (Author) See search results for this author |
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'Delivers more than almost anything else within the science fiction genre, Ender's Game is a contemporary classic' - New York Times
'An affecting novel full of surprises.' - The New York Times Book Review on Ender's Game
THE HUMAN RACE FACES ANNIHILATION
An alien threat is on the horizon, ready to strike. And if humanity is to be defended, the government must create the greatest military commander in history.
The brilliant young Ender Wiggin is their last hope. But first he must survive the rigours of a brutal military training program - to prove that he can be the leader of all leaders.
A saviour for mankind must be produced, through whatever means possible. But are they creating a hero or a monster?
Discover the bestselling, multiple award-winning classic - a groundbreaking tale of war, strategy and survival.
Books by Orson Scott Card:
Alvin Maker novels
Seventh Son
Red Prophet
Prentice Alvin
Alvin Journeyman
Heartfire
The Crystal City
Ender Wiggin Saga
Ender's Game
Speaker for the Dead
Xenocide
Children of the Mind
Ender in Exile
Homecoming
The Memory of the Earth
The Call of the Earth
The Ships of the Earth
Earthfall
Earthborn
First Formic War (with Aaron Johnston)
Earth Unaware
Earth Afire
Earth Awakens
- LanguageEnglish
- PublisherOrbit
- Publication date22 Sept. 2011
- File size1820 KB
Product description
Review
Achieves and delivers more than almost anything else within the science fiction genre, Ender's Game is a contemporary classic -- NEW YORK TIMES
A gripping tale of adventure in space and a scathing indictment of the military mind -- LIBRARY JOURNAL
Card has taken the venerable SF concepts of a superhuman and interstellar war . . . and, with superb characterisation, pacing and language, combined them into a seamless story of compelling power -- BOOKLIST
Almost impossible to put down -- LOCUS
An incredible ending that knocks you sideways -- SUNDAY EXPRESS
An undeniable heavyweight . . . This book combines Card's quirky style with his hard ethical dilemmas and sharply drawn portraits. -- NEW YORK DAILY NEWS on ENDER'S GAME
This is Card at the height of his very considerable powers--a major SF novel by any reasonable standard. -- BOOKLIST on ENDER'S GAME
Almost impossible to put down ― LOCUS
An incredible ending that knocks you sideways ― SUNDAY EXPRESS --This text refers to the paperback edition.
From the Inside Flap
Book Description
About the Author
Synopsis
From the Publisher
Praise for Orson Scott Card
The Ender Saga stands out as one of the very few serious moral tales set among the stars enthralling an extraordinarily talented author THE ENCYCLOPEDIA OF SCIENCE FICTION
The emotional punch is still as powerful as ever. Excellent SFX
Almost impossible to put down LOCUS
By Orson Scott Card
Ender
--This text refers to an alternate kindle_edition edition.INTERZONE
From the Back Cover
Product details
- ASIN : B005FVNIW6
- Publisher : Orbit (22 Sept. 2011)
- Language : English
- File size : 1820 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Print length : 352 pages
- Best Sellers Rank: 31,548 in Kindle Store (See Top 100 in Kindle Store)
- 369 in Space Opera Science Fiction (Kindle Store)
- 425 in First Contact Science Fiction eBooks
- 447 in First Contact
- Customer reviews:
About the author

Orson Scott Card is the author of the novels Ender's Game, Ender's Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.
Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his "freshened" Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.
Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.
Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.
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The characterisation of the book manages to be both simplistic, but at the same time deeply inconsistent. The children - and bear in mind this book deals largely with prepubescent-to-pubescent children - tend to near-robotic rationality, interspersed seemingly at random with sporadic outbreaks of normal childlike behaviour.
People are either monstrous, such as Peter, or Ender's various bullies, or they are saintly, like the much-persecuted Ender and his sister. The only middle ground is occupied by Ender's parents, who swiftly depart the scene in a display of too-convenient moral cowardice, and Ender's tutors, who's abuse and neglect of Ender is supposed to transform him into some sort of super-leader by isolating him from his peers and forcing him to develop his talents.
In reality, Ender is being saved by an extremely strong dose of author fiat, as actions which would actually stunt a child's intellectual development (stress hormones, social isolation and fatigue) somehow magically cause genius to sprout.
Frequent mention is made of Alexander, though the author's historical illiteracy is such that he does not appear to have actually read Arrian, appearing to not realise that Alexander was raised in an environment of immense wealth and privilege, amongst a cadre of young men he could trust deeply, while being closely tutored by the finest mind of his age, as opposed to being largely isolated from those he was supposed to lead, allowed no personal possessions, subject to harassment and violence and repeatedly subject to stress and fatigue.
The one similarity with Alexander shared by Ender is the weakness of his opponents: Ender seemingly being the only boy amongst his peers capable of adapting to zero-gravity fighting and optimising one's positioning around the mechanics of the game they play. It is perhaps unfair to criticise Scott Card on this, as he lived in an era before mass online gaming, and likely did not know exactly how efficient large groups of people given a competitive incentive are at developing novel ways of doing so.
Humanity's adversaries are inanely named "The buggers", a reference to their insectoid origins. This absurd title quite neatly destroys any menace or gravitas they might hold over the reader. The reasons for the conflict are expropriated from Joe Haldeman's Forever War: the hive mind species's inability to communicate with an individual, while the insectoid nature and the hive mind are taken from Heinlein's Starship Troopers (both dramatically superior books)
The books utterly break down in the last stage, as Ender begins to properly prepare for fighting the enemy proper. Scott Card's complete lack of knowledge of either the theory of zero-g combat nor the basics of air warfare is laid painfully bare for all to see. The reader winds up being told of Ender's genius, not shown it
(Spoiler Alert)
The final setpiece degenerates into a farce, as Ender's genius for reading people's dishonesty suddenly fails him at the most convenient and implausible moment, and earth's greatest tactician defeats the buggers with a massed frontal assault with obsolete ships, breaking the enemy line by sheer force of deus ex machina to deliver their payload of doomsday weapons onto the enemy's homeworld, wiping out the bugger queen's who have been conveniently concentrated in one place, despite their knowing that humanity has literal planet-killing weapons on their warships.
The elongated epilogue and setup for the second novel is actually far more readable, and partly contribute to the book's second star.
The character of Ender is a bit overpowered. He's very strong for his size and super intelligent. He hardly ever fails and he makes enemies because he's so perfect. There is however a lot of depth in his character and he is clearly in pain. The novel lacks any good tension and the climax is a bit disappointing. For a book with so many accolades it fails to meet my expectation.
Unfortunately for me, the writing style didn't appeal to me. Unlike Frank Herberts Dune, which stands up to the test of time, I don't think the same about Ender's Game (the more-than-once inclusion of the boys being naked was just an awkward read).
What should be described as character building I personally ended up finding being a repetitive construct of Ender's personality.
A few times, what should have been big events where he overcomes his personality barriers, are done and dusted in a couple of sentences (eg winning his first training battle) and instead of celebrating the minor victories, things just move on as if it wasn't a big deal.
The subplot of his siblings seemed a strange occurrence and a distraction which didn't really add anything to the book. Not only was it unbelievable, it didn't really come to anything. It's like it was added because a subplot is just something the author felt like they had to include because that's what writing courses teach you. There is an argument it was important in terms of Ender's relationship with the two siblings, but if this had been better formed at the beginning of the book, the subplot didn't need to happen in the background. I guess this may be explored in book two, but it will be a while until I get around the reading it based on this book.
Overall the book was okay, but not one of favourites.





