The Encyclopedia of Game Machines: Consoles, Handhelds and Home Computers 1972-2005 (Encyclopedia of Game Machines: Consoles, Handhelds & Home Computers 1972-2005) Paperback – 21 Mar 2005
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More than 450 dream machines, from million-dollar sellers to exotic variants, are celebrated in this exhaustive reference to video gaming systems. The near-ubiquity of video games means that nearly every reader will have owned, played, or heard about at least a handful of the machines included, whether from Europe, Japan, or the United States. Beyond just images of the gaming decks, the book covers classic software in all of its authentic, pixilated glory, as well as key technical facts for each console and operating system. With nostalgia and an archivist's attention to detail, this compendium of virtual competition looks back on 33 years of staring at screens and furiously pressing buttons.
Top customer reviews
Each article is truly an encyclopedic article. The right amount of information: history of each machine, its technical characteristics (without going to deep on this), the impact on the history of video games and lots of colorful pictures. Also, a very important detail, each machine have a little board with information about it like the launch date or the number of games. This way the reader can easily compare two machines by looking at each others information board.
In this same book I read that its publisher is preparing an equivalent for video games and I can't wait for have it two.
I'm almost speechless. You HAVE to check this thing out. The articles, the page layout, the selection of photographs. Absolutely brilliant. Let's face it, it would take volumes to cover all the machines that were out there in the 70s and 80s alone. This book distills the finest machines and most notable systems, without any chaff. That alone must have been a challenge for the writer.
I'm very impressed, and recommend this to any game enthusiast. Hell, you don't even have to be a game enthusiast -- just someone who remembers playing the odd video game from time to time. I'm serious -- this book will take you back there.
Now, if only someone would make the back-issues of the magazine Electronic Fun available. That would take care of the arcade side of video game history quite nicely.
This book will forever sit not far from my collection of 8 and 16-bit consoles and computers, so that this generation (and the next) can put it all into context.
Thanks Winnie Forster for making this book.
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