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Titanfall (PC DVD)
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- Platform: Windows 7 / 8 / Vista
- PEGI Rating: Unknown
- Media: DVD-ROM
- Item Quantity: 1
Welcome to Titanfall
Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.
Welcome to the edge of civilisation
In Titanfall, many generations of humanity live in the deepest reaches of explored space. This vast region is known as the Frontier. It contains many well-known and inhabited solar systems, but many more worlds remain uncharted. Most people will never travel this far away from normal civilisation; but for pioneers, explorers, mercenaries, outlaws, and soldiers the Frontier offers both adventure and opportunity.
The Interstellar Manufacturing Corporation started out small, in natural resource extraction industries, under the name Hammond Engineering. Increasing demand for Titan manufacturing materials, combined with Hammond's market-cornering planetary survey technology and map database rights, contributed to explosive growth for the company. Over the course of a century, a series of acquisitions, mergers, and rebrandings lead to the transformation of Hammond Engineering into the ruthless commercial empire that is the IMC.
With the Frontier's valuable shipping lanes and vast planetary resources ripe for exploitation, the IMC is dedicated to maximising profits and shareholder wealth, using the legal application of force when necessary.
The Frontier Militia represents the military arm of the Frontier systems' territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as 'citizen soldiers' when the need arises. Each brigade within the Militia is responsible for fighting in an assigned section of Frontier territory. Although some brigades are little more than vast pirate organisations, the Militia has enough resources to be a real obstacle to the IMC's ambitions on the Frontier.
The Militia often claims that direct action against the IMC is in the best interest of the homesteaders whom they allegedly represent, but not everyone on the Frontier sees it that way.
Titans are descendants of present-day fledgling military exoskeletons. In addition to the obvious combat applications, unarmed forms of Titans are used in heavy industries like cargo transport and deep space ship salvage. They are also used in special applications such as deep space search and rescue, and are very effective in inhospitable environments. The use of Titans is widespread throughout the Frontier in both combat and civilian life.
As a multi-role Titan, the Atlas excels where all other models fall short. The Atlas represents the state-of-the-art in weapons platforms and provides good protection and increased mobility over the Ogre chassis. Whether the mission demands reconnaissance, rapid assault, fire support, tactical support, or a combination of all these, Atlas frontline elements are dependable, powerful, and, importantly, get results.
There are no two ways about it – the Ogre is engineered to be the ultimate battle tank, in Titan's clothing. As a consequence, the Ogre places a premium on its armour and offensive capabilities. When your mission demands maximum survivability, the Ogre is the only battle platform which consistently out-performs, out-shines, out-lasts, and out-lives everything else on the battlefield.
Survivability through speed and agility is the key to the Stryder's considerable battlefield prowess. Faster than every other Titan chassis on the market today, the Stryder's mobility is the culmination of many years of award-winning R&D into linear and rotary actuator technology. Of course, even with this agility advantage, the Stryder does not sacrifice any of the superior features your mission has come to depend on in the Hammond Robotics line of Titan battle platforms.
As with Titans, the Frontier contains Pilots of many different styles and experiences. Titan Pilots are rated by 'certifications', most of which apply to civilian applications, such as construction, shipping, and heavy salvage industries. The most prestigious of these is the Full Combat Certification, a widely published series of tests that grade a Titan Pilot's abilities. Because of the extreme physical and mental challenges of mastering both Titan combat and dismounted parkour movement, a fully combat certified Titan pilot is a rare find, and the combat skills of active Pilots in the field varies widely throughout the Frontier.
If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn Attrition Points! This includes enemy Grunts, Spectres, Pilots, Titans, and Dropships. The winning team is the one that hits the score limit first, or has the highest score when the time is up.
Last Titan Standing
In Last Titan Standing, all Pilots start in a Titan. Your team must eliminate all of the enemy team's Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans, until the next round starts. However, if your Titan is destroyed, and you successfully eject, you can continue to play as a Pilot, helping your teammates eliminate the other team’s Titans.
This game mode is all about capturing and holding three system nodes, known as hardpoints. Capture and hold the three hardpoints on the map for your team to earn points – the more hardpoints you hold, the faster you accrue points. Capture neutral hardpoints by standing near them for a short period of time. Retake enemy-held hardpoints by standing near them for a longer period of time – a hardpoint must be rendered neutral before you can begin to capture it. If enemies are near a hardpoint, you must find and eliminate them before any capturing or neutralising can occur.
Capture the Flag
Steal the enemy flag and return it to your base, while stopping the enemy team from grabbing your flag! To score a capture, your team's flag must be present at your base, set into its pedestal. Then, if you have the enemy flag, capture it by running through your team's flag at your base. The winning team is the one with the most captures when the match timer runs out.
In Pilot Hunter, it's all about hunting or being hunted! Kill the enemy team's Pilots to reach the score limit and win – one point is awarded for each Pilot killed. Although killing Grunts and Spectres in this mode will not earn points towards your team's score, doing so will still give you build time reductions on your replacement Titans and Titan Core Ability.
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Top Customer Reviews
The install took a very long time. As many people have mentioned, the game requires nearly 50GB of storage space to be installed. After the whole process was finished, I booted up the game, watched the opening cutscene (which very briefly - and I mean VERY briefly - explains where the game is set and who is fighting), ran through the training session and started a "Campaign Mode" game.
It has been some years since I abandoned the Call of Duty franchise. I lost interest after Modern Warfare 2, then went on to enjoy a whole new breath of fresh air in the FPS genre from the Battlefield series. Call of Duty had been fun, but after a while the fast-paced games, the repetitive progression system and constant sense of obligation to unlock new customisations had become monotonous and boring. After my first game of Titanfall, I felt a lot of Call of Duty come flooding back.
Don't get me wrong, it is fun. The first game I played was a territorial control match, with three objectives to hold - the same "Domination" style game mode that features in almost any FPS game. The only twist I could notice was the constant radio chatter from some AI command unit announcing events in the game. An interesting way to get updates to the player perhaps? Maybe.Read more ›
Before I jump into the game itself and properly begin the review, I want to make a point in regards to the install process of the games files, of which is ridiculous. Titanfall’s files weigh in at a very large 50gb, and this is likely something that will cause problems for some players. Not only is 50gb a large chunk of hard drive space, it is also a massive amount to download, and if players are on a slow internet connection this is guaranteed to give them problems, potentially taking them days to download it all. To add insult to injury, the cause of such a large file size is due to 35gb of uncompressed audio being shipped with the game. The developers have announced the reason for this is because it helps the game run faster on slower machines, though I can’t just shake this annoyance away despite its (questionable) benefit.
You might be asking yourself, what exactly is it that makes Titanfall different and such a next-gen experience? Well in truth, it’s nothing to do with the gunplay.Read more ›
I've played FPS games since the original quake competitively online, and I was surprised today to find how polished Titanfall is on launch (this week I have direct x crashes with battlefield 4, Google it, and when did that launch?), and what a fun time I've had today. and I'm not a fanboy, don't be critical where I'm coming from, I own a 780 ti, love my games, and really like FPS shooters, especially ones that add a different dimension to the game play.
Titanfall manages to do that in three ways.
1) The mechs, which are actually great. Starts just with lame machine guns, but after a 30 minute play of an average player you'll find yourself leveling up quickly (not sure if this is good right now) and unlocking other weapons quickly. I managed to level 5 it in 14 minutes of game time, hence my comment about the quick levels. For me I'd prefer if we were all high levels and we all had all the cool upgrades, it can only make the battle more epic.
2) The gameplay mode, "Last man Standing". I played for a while on a few of the modes, but, this one is great! You start in a mech (so different to BF4, Cod, etc), and when your mech dies you eject out and continue as an infantry aka a BF4 battle, against mechs with your RFGs. It is great, and the change in game play makes it very different to others on the market.
3) The double jumping!! You have a boost pack, which allows double jumping!!Read more ›
Most Recent Customer Reviews
Had engineers out to test my broadband however the game keeps throwing back to the main menu.Published 3 months ago by Jamie Thompson
I am glad I only paid six odd pounds for this as it sucks. More of an imprecise mashup rather than a battle of the best shot. Its all jumping, melee and bots everywhere, Yuck. Read morePublished 6 months ago by Burgerkrieg