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Dead Space (Xbox 360)
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- Strategic dismemberment-Shear off limbs with powerful weapons as you carve a bloody path through the alien hordes. Find ways to neutralize attacking enemies effectively or they'll keep coming at you. When ammo runs low, use telekinesis to pick up objects-even the enemies' own arms and legs!-and fire them at anything that stands in your way
- Terror in the far reaches of space-A blood-curdling interactive horror experience features state-of-the art graphics and effects, a panic-inducing audio system, and a truly frightening atmosphere of death and despair
- Real Zero G-Battle relentless enemies and crack challenging puzzles in unprecedented zero-gravity environments that reinvent survival horror
- Uncover the horrific truth-Cut through the harrowing mystery to stop the alien onslaught. Discover the tragic story of the Ishimura's downfall through the final, frantic logs of the ship's hideously transformed crew.
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- Platform: Xbox 360
- BBFC Rating: Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
- Media: Video Game
- Item Quantity: 1
Platform: Xbox 360 | Edition: Standard
In the future, Earth's appetite for resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, and reduce them to component elements and raw ore.
Communications with one of these planetcrackers, the USG Nishimura, have ceased while the ship is engaged in deep space mining operations.
The company's top engineer, Isaac Clarke, is sent to discover the problem and fix it. Once onboard the vessel, Clarke discovers that a terrifying alien presence has taken over the ship, and has horribly killed the crew. Weaponless and terrified, this lone engineer is burdened with much more than simple survival - he holds the fate of all mankind in his hands.
- Dismemberment: This game's core mechanic is the strategic dismemberment of alien appendages. In true survival horror fashion, you must conserve ammo - in true Hollywood horror fashion, it's all about seeing bone fragments and arterial spray fly across the room. Enemies in the game are resilient. The conventional wisdom that a headshot will stop an alien is thrown out in Dead Space.
- Setting and Atmosphere: Dead Space is an immersive, interactive horror movie experience. An emergent, panic-inducing audio system, an innovative Minority Report-style HUD, and a nuanced, scary pace that will sink you into the game experience.
- Unique Weaponry: Stasis Gun is used to slow charging aliens and to help solve puzzles. The Gravity Gun and unique projectile-based weaponry are mining tools - your ability to upgrade weapons increases as you progress through the game.
- Zero Gravity: Survive and destroy the aliens in Zero G environments. Manipulate gravity with Havok physics to solve puzzles and fight enemies.
When an immense mining ship, the USG Ishimura, comes into contact with a mysterious alien artifact in a remote star system, its communications with Earth are mysteriously cut off. Engineer Isaac Clarke is sent to repair the Ishimura's communications array, but he arrives to find a living nightmare - the ship is a floating bloodbath, the crew unspeakably mutilated and infected by an ancient alien scourge. Clarke's repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet ... at any cost.
Top customer reviews
Intense and well developed story.
Clean and engaged dialogue.
A good blend of creepy atmospheres, space opera and cyberpunk combined elements.
Well developed and engaging cut-scenes at just the right length.
Plenty of save points.
Innovative weapons which can be upgraded.
Character power reel which grants kenesis (lifting and throwing objects) and stasis (slowing / freezing objects), which can used against the attacking horde of aliens or the environment. Powers can also be upgraded.
Clean and simple controls once familiar with the mapping.
No more annoying linear way-points. The character shows the gamer the path by a temporary blue laser guidance system, so no getting needlessly lost or staring at maps for minutes at a time. Additionally, this does not sacrifice gameplay by making it heedlessly simple.
Purchase new weapons and armour, health packs and air canisters from the store and sell what's not needed. Find schematics to unlock more items.
The women's attire is appropriate and realistic, as is the men's. Same goes for physical body representation.
The environmental ambience makes the atmosphere more unnerving.
Some of the tasks in the game are just plain ludicrous as are some of the 'bosses'. Why do game developers have a habit of going overboard?
While the map is there, it is a bit of a muddle to operate and get a clean visual of it. Too much rotating this way and zooming in/out.
The size of the text on log files is a nuisance. To be able to read it, the gamer has to get up front and personal with the TV as it is far, far too small.
The female could have had a more positive role instead of being stereotyped as the complainer. Women are being portrayed too much as the deceiver/complainer in games when their male counterparts are just as guilty.
The soundtrack diminishes the creep factor as it gives too many cues as to something happening before its time.
Overall, a bona fide space opera that brings home creepy and shocking moments, making hair prick and skin chill. Best player in the quiet, with the curtains drawn and the lights off.
From this point, think Aliens and Event Horizon. As you walk down corridors lights blow out, doors slam and floors creak. The atmosphere is set well before you encounter any monsters and when you do they pose a real threat.
The headshot mentality does not work here; targeting you foes limbs is the only way to go. Blowing off a leg will put them down on the ground and a few shots to the arms will stop them crawling towards you. Unfortunately this is time consuming and when facing multiple enemies attacking from various angles you need Stasis. Stasis enables you to slow time down in a small local area enabling Isaac to stall enemies long enough to either run or take out its mates.
Running is often a sensible option as Stasis as health packs and ammunition are all in short supply and this really adds to the tension. While difficult; Dead Space is rarely frustrating and the player has a fair number of opportunities to save their progress.
As with most games of this nature; Isaac has a selection of weapons; options and upgrades which may be purchased in stores or collected from corpses. Isaac also has the ability to use Kinesis to move or throw items. Upgrading is achieved by collecting and spending credits or finding power nodes. Suits, Stasis, Kinesis and Weapons can all be upgraded significantly but there is only enough resource for the player to upgrade selectively. This makes upgrading far more strategic as every upgraded item comes at the expense of leaving something else standard.
The graphics and sound are exceptional and work well to create an atmosphere that is genuinely frightening and completely immersive. Between battles, the quite moments offer little respite as all the creaks, shadows and sounds create so much anxiety that you end up preying for something to happen. Playing on the hardest setting adds increased desperation to the situation as Ammunition and health packs are sparse and player recklessness results in certain death
Like Bioshock, this game has taken some of the best ideas from Horror, Shooter and RPG games and put them all together to make something that feels fresh and exciting. As a game, it's very difficult to fault but if I had to I'd say that the developers missed a massive opportunity by not including an online co-op option.
Nevertheless; if you are looking for a shooter with depth, ambition and a killer story that offers an immersive solo experience - you've just found it.
One of the best features of this game is that you need to retrain your shooter senses not to aim for the head, but instead for the limbs. Also, the unique weapon types and brilliant upgrade system make experimentation key.
The Plasma Cutter was my best friend throughout all playthroughs!
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