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Dead Space 2 (PC)
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- Chaos Hits The Sprawl:
- Master The Terror:
- Tear Through Space In Zero G:
- Online Multiplayer:
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- Platform: Windows 7 / Vista
- PEGI Rating: Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
- Media: Video Game
- Item Quantity: 1
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Platform: PC | Edition: Standard | Format: Box
Engineer Isaac Clarke returns for another blood-curdling adventure in the sequel to the critically acclaimed Dead Space. After waking from a coma on a massive space city known as "The Sprawl", the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare.Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught. With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space.Dead Space 2 features new tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature plasma cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless Necromorph onslaught. Survival isn't the only thing on Isaac's mind in Dead Space 2 - this time, he calls the shots!Caught in the middle of a horrific infestation that's decimating a massive space city, Isaac Clarke will dismember, impale, and stomp his way across the SprawlBlast through the Church of Unitology, jet across the Solar Array, and infiltrate the CEC facility on the path to survivalFamiliar as well as all-new grotesque creatures lurk around every cornerWield a set of devastating tools to bring the terror to space. Impale Necromorphs into the walls with the Javelin, use improved telekinesis to turn limbs into deadly weapons, plant powerful dismembering trip mines, or create a hull-breach to suck a group of monsters out into spaceFire up Isaac's suit boosters to rocket around in zero gravity like never before. Explore the depths of the Sprawl and encounter new weightless combat and physics-based puzzles with full 360 degree movementFor the first time, experience the horror of a Necromorph outbreak with others. Fight in skirmishes around the Sprawl and strategically dismember your friendsMinimum System Requirements:OS - Windows XP/Vista/7Processo
It’s two years since Visceral Games and Electronic Arts unleashed Dead Space on an unsuspecting world – which, hopefully, is just about enough time for your shredded nerves to have recovered. Which is just as well, since the second instalment of the space-survival-horror game is significantly better than its predecessor in every way imaginable. Which means that, no matter who you are, it will scare the pants off you.
The action resumes three years after the events of the first game, with a more seasoned, embittered (and, apparently, mentally unstable) Isaac Clarke waking up in the Sprawl, a giant, dystopian city on Titan, one of Saturn’s moons. He must, of course, overcome deranged behaviour and betrayal from his fellow humans, plus hordes of the most disgusting, rotting, blood-crazed necromorphs ever seen in a videogame.
This time around, Isaac is better equipped to do so: he moves quicker, and has better melee attacks and weapons (the Javelin Gun and the Ripper are particular highlights) than before. His Kinesis has been improved so that you can pick up necromorph limbs, for example, and fire them off in combat. And if you decide you’re not so keen on a weapon after all, you can re-spec at a workbench, reclaiming your Power Nodes which can then be used to upgrade the weapons you prefer.
The necromorphs are even more fearsome than in Dead Space, with new varieties which require very different strategies if you are going to dispatch them. The fairly self-explanatory Pukers, for example, need to be taken out with head-shots if you want to avoid being sprayed with acidic bile. The Pack – swarms of mutated children – must be kept at arms’ length, and are best dealt with by a weapon with a large blast radius. The terrifying noises made by the necromorphs as they attempt to rip you limb from limb contribute massively to Dead Space 2’s already terrifying atmosphere, adding to chilling lighting, music and sound effects, and small but effective devices such as vents which suddenly spew steam in your direction.
Thankfully, there are breaks from the relentlessness, provided by a decent amount of the clever puzzles for which Dead Space is famed. Many of which, naturally, feature negotiating deadly traps or aligning crucial objects in zero-gravity conditions, or dexterous manipulation of objects using Kinesis and Stasis. Dead Space 2’s storyline – which we won’t divulge as we don’t want to spoil it for you – hangs together and flows magnificently, with some real edge-of-the-seat cliff-hangers and set pieces marking the ends of individual chapters.
The Sprawl itself has a huge impact on gameplay: as it is set on an atmosphere-free moon, you can often shoot out windows triggering a catastrophic decompression; time it right, and you’ll be able to shoot a switch to close emergency shutters after any necromorphs present have been sucked outside.
And finally, Dead Space 2 features a four-on-four multiplayer mode, in which a team of humans seeks to achieve objectives, while teams of necromorphs attempt to eviscerate them with their distinctive attacks. The game’s multiplayer mode has been likened to Left4Dead, which should excite all gamers in the know.
If you like horror, you’ll love Dead Space 2 – and if you like third-person action-adventure games, you’ll love it, too. And if you’re a particular fan of survival-horror games, then Dead Space 2 will be the biggest treat you will be able to get your hands on this year.
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Well...except the ending that is! Lol. Boss in too hard or possibly inmpossible without the right weapons which...well is stupid as you only carry four and the little umm sections where you buy weapons are a ways back from the last chapter meaning you have to fight your way past the horrid creatures again, twice probably.
However forgetting this this title turned out to be better than many big name titles I also bought and I certainly did not expect that.
Along with the fact that both this and Alien Isolation are two of the better titles with others installed being Mass Effect 2 (yes OK good too as is...), Kingdoms Of Amalur, Dragon Age Origins, Call Of Juarez, The Witcher 2, The Witcher EE, Sleeping Dogs Definitve Edition (would be best if not for utter crap controls and a bad port), Call Of Duty 4, Tom Clancy's Ghost Recon Advanced Warfare/Future Soldier/Phantoms, Deus Ex Human Revolution (love it), Fallout 3, Fallout New Vegas and Skyim with the last three being my favourites (New Vegas over Fallout 3 any day).
Yes, yes I know some of them are old titles, I have been in....hibernation and trying to play catch up here, lol.
The first thing I want to talk about is the atmosphere. Most of the time the game feel very claustrophobic; environments almost exclusively consist of tight corridors and small rooms. When you do encounter larger spaces they are almost always staging areas for boss fights or for necromorphs to attack you en masse. The electricity on the station obviously was failing as lights are constantly flickering and sometimes whole areas are pitch back except for the small circle of light produced by your torch. The necromorphs tend to be quite noisy but you can never tell the direction that the sound is coming from, leading you to frantically spin your view around until you spot a pair of them in the room across the hall preparing to ambush you. I also liked the way that some of the game was set in residential areas for much of the first half, it creates a fantastic contrast when there are pink posters advertising products and shops everywhere, with blood splattered all over the place. A particular example I want to give is the elementary school encountered somewhere around chapter 6, there are children's toys, crayon drawings and automated announcement on the intercom telling you recess is about to start. But there are also several mutilated corpses in the classrooms and whole area is crawling with child sized necromorphs with foot long claws where their fingers used to be.
The action is interesting as the only effective way to defeat the necromorphs is to dismember them limb from limb. Ammunition starts to become scarce later into the game and thus you will start having to use your telekinesis and stasis (makes an enemy move extremely slowly for a few seconds) more often and shoot more cautiously. The boss fights can be difficult and there are several places you have to basically shoot accurately which dangling upside down by your feet. The lower level necromorphs are mostly not much of a threat on their own but in large groups they can become a real challenge and they will quickly surround you if you aren't careful. A small complaint I have here is that it is a little unrealistic that Isaac can easily sever a limb by by stamping on it, this is a a very minor issue though.
The worst problem in this game for is are the puzzles. I like puzzles in games but the problem here is that game does not always provide enough information what to do to solve them. The best example I can give is early on you enter a room where the exit is in above you. You are told to deactivate the artificial gravity to get to it and that's all the advice the game gives you. I looked around the room for a computer to hack or some batteries/fuses to yank out but there was nothing, in my frustration I resorted to an online walkthrough for advice. I found out that the three spinning rings in the room below were generating the gravity and I had to jam them somehow. Sorry, but how the heck was I supposed to know that was where the gravity was coming from? This is the biggest problem with the game for me, there are too many instances where I had to look at an online guide for advice and the solution turns out to rely on some knowledge that the game doesn't give you. The game asks you to solve a puzzles and then hides half the pieces in the wrong box. Admittedly I have not played the first Dead Space game and perhaps that might of helped.
This game is unmistakably a console designed one and as such the atmosphere of the story line suffers as do your hopes for intelligently designed PC games. If you are after a bit of a scare, DOOM 3 will make you jump out of your seat much more than Dead Space 2. However, with regards to an adrenaline rush in your fight for survival, this game certainly plays its part. It does become a bit repetitive though as the story progresses
CONTROLS are a little problematic in that one needs the finger dexterity of a concert pianist to get the best out of their character and weapons. Too many keys to be used at the same time. Perhaps this is due to the fact that the controls didn't map well onto a keyboard. Relating to console games, here's something I didn't like: Your character will often be grabbed or suffocated Alien style - In this scenario you have to mash the letter 'E' on your keyboard in order to escape. In fact, you have to hit 'E' about 20 times a second for about a minute to get a result. I don't think my keyboard likes that and I know my neighbours below me didn't as they probably thought I was trying to drill through my floor and into their ceiling.
PLAY TIME is about 10 hours all told with everything done. Monster design is varied and fun with a few quirks that keep you interested. As mentioned before, things do become a little familiar too early, where the only thing really changing is how much and how hard stuff is thrown at you. Towards the end of the game this is a substantial amount to say the least.
THE UPSET for me is the EA Gaming account/DRM and third party agreements that you must adhere to in order to play the game you just paid for. This is marketing gone mad, not safety against piracy. HERE'S THE MAIN THING - their update servers are not well maintained. As a result of this once the game is loaded and played, I cannot turn on my computer without a constant 0.5MB ping to my machine every one and half seconds. ALL THE TIME. If you have limited internet access as I do, this will use up your monthly quota without having once opened a web page. So, I have unistalled the game after one playthrough in order to stop this. It hasn't worked as EA download stuff which is hidden. Apparently, to make it stop I have to format all hard drives on my brand new computer. Oh, and as I don't have the drivers for my Windows 7 OS disc, I'm out another hundred quid. Thanks EA Games!