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Galleon (Xbox)

Platform : Xbox
3.5 out of 5 stars 11 customer reviews

Price: £11.07 & FREE UK Delivery on orders dispatched by Amazon over £20. Delivery Details
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  • Story driven action adventure from the creator of Tomb Raider
  • Immersive story unfolds through hours of action, exploration, challenges and discovery
  • Completely original world spanning six massive island locations
  • Expansive indoor and outdoor environments to explore
  • Moves include back-flips, climbing and fighting Shao-lin style
  • Different characters bring different skills
  • For 1 player
6 new from £6.99 25 used from £0.94 3 collectible from £2.50

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Game Information

  • Platform:   Xbox
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00006FX1N
  • Product Dimensions: 18.8 x 13.6 x 1.4 cm ; 181 g
  • Release Date: 11 Jun. 2004
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 10,675 in PC & Video Games (See Top 100 in PC & Video Games)
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Product description

Product description

Galleon (Xbox)

Amazon.co.uk Review

Galleon has been so long in the making it's become almost something of an urban legend. The first game to be produced by Tomb Raider creator Toby Gard (none of the Tomb Raider sequels had anything to do with him) it has essentially being eight years in the making, having originally been designed for Sega's Dreamcast console.

As is often the case with massively delayed games like this the final product has been rather overtaken by events and its graphics and design are clearly rooted back in the nineties when it was first conceived. The main gimmick with the game is that you do not so much control the lead character as the camera following him – pointing him in the right direction and letting the game do the rest. This works up until a point, with the various acrobatics this enables being fairly entertaining, but it's often rather unwieldy and makes it sometimes difficult to predict what reactions your button presses are actually going to yield.

It also makes combat extremely irritating and dull and the seemingly endless training sequences do nothing but convince you the game is far more complex and difficult to play than it really is. When one adds the seriously dated looking graphics to the mix, which are further encumbered by some distinctly unappealing art design, you've got a game that is rather difficult to recommend next to the ostensibly similar, and far superior, Prince of Persia: The Sands of Time and Ninja Gaiden. --David Jenkins

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