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Dungeons & Dreamers: A story of how computer games created a global community by [King, Brad, Borland, John]
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Dungeons & Dreamers: A story of how computer games created a global community Kindle Edition


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Product details

  • Format: Kindle Edition
  • File Size: 734 KB
  • Print Length: 278 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: ETC Press (27 Feb. 2014)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B00IP16DK2
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Screen Reader: Supported
  • Enhanced Typesetting: Enabled
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #896,516 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)

Amazon.com: 4.4 out of 5 stars 11 reviews
1 of 1 people found the following review helpful
5.0 out of 5 stars I owe my job at NASA to Richard Garriott! Kind of... 7 April 2017
By Kevin Jennings - Published on Amazon.com
Format: Kindle Edition Verified Purchase
The main reason that I bought this book is because I am a huge fan of Richard Garriott. When I was young, I was a gaming geek to the nth degree. Who am I kidding, I still AM a gaming geek to the nth degree! Anyway, I played a computer game called "Ultima III: Exodus" on my Commodore 64 that was developed by a company called Origin. I was entranced by this game and had to find out more about the people that made this game. Origin was headed up by Richard Garriott. This guy, as I found out, started out writing computer games and selling them in Zip-Loc bags in his local computer store. His first role-playing game, "Alakabeth", was the precursor to the Ultima series, which is near and dear to my heart to this day. This guy was an inspiration to me. So much so, that I taught myself to program in order to make computer games instead of just playing them.

Well, I didn't end up being a game developer, but I did end up eventually working at NASA's Kennedy Space Center as a Software Developer, where I'm currently working. I fully believe that without the inspiration from Garriott's games (and others, I might add) I might not have pursued learning how to program and, ultimately, getting a job at here. Anyway, the point of this is, Richard Garriott was/is my ultimate role model. So, when I saw this book, I had to buy it. This book talks a great deal about Richard's early life and the beginning seeds of how it came about that he would develop what I consider to be one of the greatest series of computer games in modern times, the Ultima series of computer games. It thrills me to be able to read about the life of a young man that grew into, what I consider, to be one of the most influential personalities of the computer gaming industry. Right up there with Carmack and Romero! Also, it talks about the early social online games like MUDs and table-top gaming. If you have any interest in any of those, you owe it to yourself to check it out. And if you have any interest in computer game development, also check out the book called "Masters of Doom". You won't regret it.
10 of 10 people found the following review helpful
5.0 out of 5 stars Updated and Expanded - With rare and interesting history and insights 11 Mar. 2014
By Richard A. Garriott - Published on Amazon.com
Format: Paperback Verified Purchase
The record of the early days of the largest and still fastest growing media segment, remains relevant to those interested in understanding where it is now, and its potential for the future. I myself love to refer to Brad's unique record of these formative years and the massive growth and influence that followed. I think this story will remain interesting for generations of gamers, sociologists and those that wonder what is possible in the world.

- Richard "Lord British" Garriott
5.0 out of 5 stars A must read for anyone who loves gaming and enjoys learning about how games are made or who plays them. 11 Oct. 2016
By Amazon Customer - Published on Amazon.com
Format: Kindle Edition Verified Purchase
Dungeons and Dreamers is a rare book. Author Brad King has the ability to convey a story is such a way that the book is interesting to read even when the current topic isn't one I care about.

The book talks at length about Richard Garriott and his single player RPG Ultima series, but also looks at table top gaming and AD&D, early MUDs on main frames and early online services, then onto Id Software and the first person shooters they created, then more Id related topics with multiplayer gaming, and finally closes with a long look at MMOs.

I'm a single player RPG kind of guy, so reading about how the Ultima trilogy of trilogy's came into being is interesting for me, but I'd recently read Masters of Doom by David Kushner, so I didn't think I needed to cover that ground again. Brad King brought new life to it, though, and when he moved onto the social aspects of multiplayer gaming, he kept it interesting.

MMOs are definitely not my thing; I tried World of Warcraft very briefly and hated it, and I played some of The Elder Scrolls Online and thought it was only so-so, but again, Dungeons and Dreamers made the topic interesting. It covered multiple MMOs, from Ultima Online to Second Life, and included development stories, information on specific gamers, and delved into the social aspects of the genre.

All in all Dungeons and Dreamers is an excellent book for anyone interested in gaming. It spans decades and provides an in-depth and interesting look at our culture, with an eye towards the social aspects of gaming. It's a must read, especially if you love gaming and enjoy learning about how games are made or who plays them.
3.0 out of 5 stars Enjoyed it though I would have liked more 27 Mar. 2017
By Christie medrano - Published on Amazon.com
Format: Kindle Edition Verified Purchase
Decent. The story covered an impressive period from the early 70s to nearly present day. I appreciate the author's decision to focus primarily on the narratives of a few key players, namely Garriott, Carmack, Romero, and a few others, to serve as a window into the events of the first 40 years of computer gaming. The stories felt brief and the events were explained quickly such that I felt I'd reviewed a Wikipedia entry about the topic rather than a full description. Despite this I enjoyed the small window into the lives of the early game developers. Worth the read.
1 of 1 people found the following review helpful
5.0 out of 5 stars I enjoyed the book 13 April 2015
By Steve M. - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I enjoyed the book, but some might not. There is a lot of detail about the people who developed computer games of the past like Quake, Doom, Wolfenstein, and how most of the developers were Dungeons and Dragons gamers. The author points out how D&D was very important in starting the multi-billion dollar gaming industry.
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