- Format: Kindle Edition
- File Size: 734 KB
- Print Length: 278 pages
- Simultaneous Device Usage: Unlimited
- Publisher: ETC Press (27 Feb. 2014)
- Sold by: Amazon Media EU S.à r.l.
- Language: English
- ASIN: B00IP16DK2
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Average Customer Review: Be the first to review this item
- Amazon Bestsellers Rank: #896,516 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
|Print List Price:||£10.00|
Save £7.00 (70%)
Dungeons & Dreamers: A story of how computer games created a global community Kindle Edition
|New from||Used from|
|Length: 278 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
|Page Flip: Enabled|
Kindle e-ReadersKindle Fire TabletsFire Phones
Customers who bought this item also bought
Would you like to tell us about a lower price?
Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)
Well, I didn't end up being a game developer, but I did end up eventually working at NASA's Kennedy Space Center as a Software Developer, where I'm currently working. I fully believe that without the inspiration from Garriott's games (and others, I might add) I might not have pursued learning how to program and, ultimately, getting a job at here. Anyway, the point of this is, Richard Garriott was/is my ultimate role model. So, when I saw this book, I had to buy it. This book talks a great deal about Richard's early life and the beginning seeds of how it came about that he would develop what I consider to be one of the greatest series of computer games in modern times, the Ultima series of computer games. It thrills me to be able to read about the life of a young man that grew into, what I consider, to be one of the most influential personalities of the computer gaming industry. Right up there with Carmack and Romero! Also, it talks about the early social online games like MUDs and table-top gaming. If you have any interest in any of those, you owe it to yourself to check it out. And if you have any interest in computer game development, also check out the book called "Masters of Doom". You won't regret it.
- Richard "Lord British" Garriott
The book talks at length about Richard Garriott and his single player RPG Ultima series, but also looks at table top gaming and AD&D, early MUDs on main frames and early online services, then onto Id Software and the first person shooters they created, then more Id related topics with multiplayer gaming, and finally closes with a long look at MMOs.
I'm a single player RPG kind of guy, so reading about how the Ultima trilogy of trilogy's came into being is interesting for me, but I'd recently read Masters of Doom by David Kushner, so I didn't think I needed to cover that ground again. Brad King brought new life to it, though, and when he moved onto the social aspects of multiplayer gaming, he kept it interesting.
MMOs are definitely not my thing; I tried World of Warcraft very briefly and hated it, and I played some of The Elder Scrolls Online and thought it was only so-so, but again, Dungeons and Dreamers made the topic interesting. It covered multiple MMOs, from Ultima Online to Second Life, and included development stories, information on specific gamers, and delved into the social aspects of the genre.
All in all Dungeons and Dreamers is an excellent book for anyone interested in gaming. It spans decades and provides an in-depth and interesting look at our culture, with an eye towards the social aspects of gaming. It's a must read, especially if you love gaming and enjoy learning about how games are made or who plays them.