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Dungeons and Dragons: Temple of Elemental Evil Board Game
- Following in the path of the other critically-acclaimed D&D board games
- Features multiple scenarios, challenging quests and cooperative game play
- Ages 12+
- 1 to 5 players
- 60 minute playing time
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This item Dungeons and Dragons: Temple of Elemental Evil Board Game
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|Sold By||Available from these sellers||docsmagic||docsmagic||Amazon.co.uk||Wordery||EU Upper Tree|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||No warning applicable||No warning applicable||Not suitable for children under 36 months||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 36 months|
|Item Dimensions||31.75 x 25.4 x 31.75 cm||29.21 x 29.21 x 13.97 cm||31.24 x 31.24 x 21.34 cm||29.84 x 29.84 x 10.79 cm||6.86 x 22.86 x 29.21 cm||34 x 34.5 x 18 cm|
|Number of Players||1 to 5||1 to 5||1 to 5||2-5||2 TO 5||2 to 10|
This product is subject to specific safety warnings
In the Temple of Elemental Evil board game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure? The Temple of Elemental Evil board game features multiple scenarios, challenging quests and cooperative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.
40 figures 8 Hero cards 4 Villain cards 1 rulebook 1 adventure book 20-sided die 4 double-sized interlocking tiles 55 interlocking tiles 200 cards 168 tokens
From the manufacturer
Explore Dungeons in this Standalone game
In the Temple of Elemental Evil board game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure?
- 32 Illustrated, interlocking dungeon tiles.
- 42 Plastic heroes and monsters, including the large black dragon.
- Adventure book.
- 200 Encounter, Monster, and Treasure cards.
- 280 Markers and tokens.
- 20-Sided die.
Temple of Elemental Evil includes multiple scenarios, challenging quests, and co-operative game play designed for 1 to 5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.
Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster.
- 1 to 5 Players.
- 60 Minute playing time.
- Age 14+.
Top customer reviews
This particular version of the Dungeons and Dragons board game series fixes a few issues with the previous games, though it's not perfect, it is an excellent addition to the series and for anyone wishing to start collecting or playing this type of game, it's a good place to begin.
I think my main issue with the game is that although you can merge with previous versions of the game the artwork is different so stands out like a sore thumb, though this is easily fixed...
Coloured card sleeves, co-ordinate them if you wish otherwise just put those on and ther you go, problem solved.
Overall this box is jam packed with figures (awesome flying dragon miniature!), themed tiles, loads of cards and loads of tokens. A few basic games you should play to get familiar but afterwards, you're away, and you'll be fighting through the campaign and then making your own before you know it.
Remember that more players = longer games but the co-op is all part of the fun, however if you can't play with friends just control more characters, there's nothing stopping you from doing it.
One final thought...
This game isn't just compatible with previous games, future games will likely be compatible and the Dungeon Command series is compatible too, though those monsters are harder, ideas ideas... Have fun!
The minis are well cast and have crisp detail which looks great if you paint them carefully. The artwork on the tiles and cards is also of an exceptional standard.
The rules are a little on the simple side when compared to the original D&D system, but it's still challenging enough and it makes a great family game if your kids are 10+ years old.
This game is not really all that much about the bread and butter of D&D, story. Yes, there is a story. Each game starts with a bit of story that sets the scene. And occasionally you get a little snippet at a certain point in the area. But other than that, there is nothing that really describes what happens when you enter a room, or when you meet two cultists. Nothing that makes it D&D. I know thats hard to do without a DM, i get that. But even a little more story in the story booklet would be nice. As it is, you are left wandering through corridors and rooms looking for your objective. Just a dungeon crawl. Kill this, kill that, move on; rinse, repeat. If i was playing a game of D&D run like that by a DM i would politely leave.
One of my biggest peeves is the characters stats, or rather their lack of stats. If anything drives home the fact that this game is all about the combat it is the fact that the main stats are HP (Health Points) and AC (Armour Class), Speed (how many squares you can move per turn), and Surge Value (how much HP you gain from healing surges). No mention of skills, attributes, or anything that makes a D&D character. Thats because there is no need. At no point do you make an actual skill check to try and disable traps, and as traps are revealed to you from the moment you enter a room or corridor, there is no need to check and see if there are any hidden traps. The basic rule is roll a D20, 1-10 is a fail 11-20 is a success.
And something i detest! Using gold to level up, rather than Experience. Its a nit-pick, i know. But, i just dont even...
This game has its redeeming features. Its models are of a very high quality, and look brilliant when painted. The dungeon tiles, though sadly marked for the main game, are excellent and i will be using them in my own D&D campaigns. And the game is not a complete loss, as i believe it is possible to use the game in the full fith edition D&D. Will require a lot of tinkering, but at least the game wont be a complete loss.
All in all, dissapointed. I am sure it is my own fault for getting my hopes up and expecting too much. But as someone who has played D&D since third edition i expected some semblence of D&D, not a meager shadow of itself.
Perhaps there are D&D players out there that do enjoy this. But in my opinion, this is a game for someone who wants a simple board game that is D&D-esque. My four stars are based on the fact that it does have some great components, and it is an okay board game when divorced from what is usually expected from D&D.
I suppose this is more of a review of the D&D Adventure system than the board game itself. But they are one and the same.
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