- Game: 96 pages
- Publisher: Wizards of the Coast; Brdgm edition (17 Sept. 2010)
- Language: English
- ISBN-10: 0786956291
- ISBN-13: 978-0786956296
- Product Dimensions: 23.2 x 5.3 x 29.8 cm
- Average Customer Review: 4.1 out of 5 stars See all reviews (69 customer reviews)
- Amazon Bestsellers Rank: 287,787 in Books (See Top 100 in Books)
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&d Starter (4th Edition D&d) Game – 17 Sep 2010
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Top Customer Reviews
I give the product 4 stars for meeting my needs, for being cheap, efficient, and entertaining, for the quality for most of its contents (6 dices (d4, d6, d8, d10, d12, d20), 2 instruction books, monster and character tokens and battle map) and the approach it takes when introducing the Red Box; specifically, the `Player's Handbook' is provided that literally tells you to `Read First' for a good reason, not only does it introduce the DnD concept simplistically, but it provides a step-by-step guide on playing and developing your own character as the provided story develops in terms on how you respond to the plot, rather than discussing each entity of the character sheet and what they do, and then expecting you to have a group of fans ready to play on the dot like a pro. That and the artworks and designs are delicious.
However the product is not perfect, hence forth the 1 star; one problem I was aware of is that because the game involves introducing the RPG concept when playing, it tells you all that you need to know, not all that there is to know, which limits features like races and monsters and capabilities and so forth. Another problem I had was setting the game up in terms of getting the info cards ready; they feel more like paper than cards, which makes them feel vulnerable, and because there were 9 sheets that had 9 cards attached to each of them, this would mean that there were over 80 cards that I had to remove by hand carefully to avoid ripping, which was annoying and frustrating.Read more ›
The Players book helps you make charcters by running you through a solo adventure and making your character based on the options you pick, a cool idea and i love that, especially usefull to get new people in to the game, basically you start playing as soon as you open the box, after having a good nose through the contents of course. The DM book is only needed for those that are going to be a DM of course but again is well laid out and includes the follow on adventure from the solo one in the players book, you need a group for this one though. It explains how the monsters are likely to act as they are met, describes the areas each encounter is set in what happens after the group overcomes each section, note overcome does not always mean "kill the monsters" which is something some DM's AND Players should remember *wink* has a useful selection of monsters at the back to use in your own adventures and is generaly easy to read. It does not go in to all the details and information you should know to be a good DM but teaches you enough to get you up and running without bogging you down to the point you don't want to read any more, useful.Read more ›
The Dungeon Masters guide (even if you are only interested in being a player) takes you deeper in to the rules providing diagrams where required to explain the more complicated rules and provides a continuation of the encoutner with the goblins found in the Players Manual, at the end of the adventure that you will need ideally 5 people to play (1 DM, 4 players) your players will be left with level 2 characters and the DM's Guide then points you in the right direction to carry on with official wizards of the coast material but provides you with leads, a campaign setting and monsters should you wish to create your own and explains an easy way to do this.
From my very brief previous experience with D&D 4th Edition is alot easier to grasp and has done away with some of the confusing rules that some players would find difficult to grasp i.e THAC0 (To Hit Armour Class 0) which I know certainly baffled me!
The contents of the box are excellent, providing dice, a players guide, a dm guide, monster and character tokens, a 2 sided fold out map, ability and item cards and character sheets, it also provides an advertisement which is handy if you want to know what D&D essentials item to purchase next.Read more ›
Most Recent Customer Reviews
It was good, is recommend moving on to 5th edition now though. The starter box is still worth it for dice and maps though.Published 13 months ago by Matt
Everything you need to get a game of D&D going. I used this in tandem with the 4th edition players handbook, dungeon masters guide and various ideas and guide found on the Wizards... Read morePublished 20 months ago by T1m
Great game, only beaten by the latest version of this box setPublished 21 months ago by Mr. James R. Gascoyne
great item speedy delivery it was well packed good for the money and made a great gift .for son at uni .Published 21 months ago by wayne thompson
Not my favorite D&D edition but an excellent introduction to the universe for new players. Buy the 5E version instead, it's a better edition and a MUCH better adventure.Published on 11 Oct. 2014 by Fire. M